Cowlord (3.5e Prestige Class)
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[edit] Cowlord
| “ | "Moooooooooooooooooooooooooooooooooooooooooooo!" | ” |
| —Plasma Nova, Fire Elf cowlord, Game | ||
| This section needs a more complete description. For more information please look here |
This prestige class was designed for my friend, who loves cows. This class will be good for pretty much anybody who loves the bovines.
[edit] Becoming a Cowlord
Most cowlords have most of their levels in a class dedicated to nature, such as a SRD:Druid. Wisdom is important for a cowlord for skills. Strength and Constitution are important because the cowlord often engages in melee combat.
| Base Attack Bonus: | +4. |
|---|---|
| Skills: | Handle Animal 4 ranks, Proffesion (farming) 4 ranks, Knowledge (Nature) 4 ranks. |
| Feats: | Animal Affinity OR Skill Focus (Handle Animal), Power Attack, Improved Bull Rush. |
| Special: | Proficient with leather armor. |
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +0 | +2 | +0 | +2 | Speak with Cows at Will, Wild Empathy, Leather +1 AC | ||||||||||||||||||||||||||||||||||||
| 2nd | +1 | +3 | +0 | +3 | Low-Light Vision, +2 Con | ||||||||||||||||||||||||||||||||||||
| 3rd | +2 | +3 | +1 | +3 | Leather +2 AC | ||||||||||||||||||||||||||||||||||||
| 4th | +3 | +4 | +1 | +4 | Ultimate Bull Rush | ||||||||||||||||||||||||||||||||||||
| 5th | +3 | +4 | +1 | +4 | Leather +3 AC, +2 Str | ||||||||||||||||||||||||||||||||||||
| 6th | +4 | +5 | +2 | +5 | Herd Leader | ||||||||||||||||||||||||||||||||||||
| 7th | +5 | +5 | +2 | +5 | Leather +4 AC | ||||||||||||||||||||||||||||||||||||
| 8th | +6 | +6 | +2 | +6 | Polymorph to Cow at Will (2 rounds), +1 Wis | ||||||||||||||||||||||||||||||||||||
| 9th | +6 | +6 | +3 | +6 | Leather +5 AC | ||||||||||||||||||||||||||||||||||||
| 10th | +7 | +7 | +3 | +7 | Polymorph to Cow at Will (1 round) | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Wis modifier per level) | |||||||||||||||||||||||||||||||||||||||||
| Level | Special |
|---|---|
| 11th | Leather +6 AC |
| 12th | Polymorph to Cow at Will (Standard Action) |
| 13th | Leather +7 AC |
| 14th | Polymorph to Cow at Will (Move Action), Bonus Feat |
| 15th | Leather +8 AC |
| 16th | Polymorph to Cow at Will (Free Action) |
| 17th | Leather +9 AC |
| 18th | Bonus Feat |
| 19th | Leather +10 AC |
| 20th |
[edit] Class Features
All of the following are class features of the Cowlord.
Leather AC bonus (Ex): At 1st level, the Cowlord gains a +1 bonus to AC while wearing leather armor. This stacks with armor enhancement bonuses. This bonus increases by +1 every 2 levels.
Speak with Cows at Will (Sp): At will, the Cowlord may use Speak with Animals, but only with cows.
Wild Empathy (Ex): (see Druid class feature, but adding cowlord class level instead). If the animal the cowlord is using wild empathy on is a cow, he adds a +6 bonus to the check.
Low-light Vision (Ex): The cowlord gains low-light vision at 2nd level.
Ultimate Bull Rush (Ex): At 4th level, a cowlord gains an improvement to Improved Bull Rush. The Str bonus is now +7, and bull rushes now deal 1d6 damage.
Herd Leader: At 6th level, the cowlord is treated as having the leadership feat, but gains no cohort, and the cowlord gains a number of cows in his herd equal to the amount of total followers the cowlord is allowed to have. Also, cows within 30 feet of the cowlord gain a +2 morale bonus to attack and damage rolls.
Polymorph to Cow at Will (Su): Starting at 8th level, a cowlord may transform into a cow for an infinite amount of time. This transformation originally takes 2 rounds to complete (the cowlord may not take any actions while polymorphing), but at 10th level, it takes only 1 round, at 12th level it takes a standard action, at 14th level it takes a move action, and at 16th level it takes a free action.
The epic cowlord gains a bonus feat (selected from the list of epic cowlord feats) every 4 levels after 10th.
Epic cowlord Bonus Feat List: <-list of bonus epic feats->
[edit] Campaign Information
[edit] Playing a cowlord
| This section needs a more complete description. For more information please look here |
Combat: The cowlord is often an assister in combat, and at 6th or higher levels will allow cows to do most of the work, but still engages in combat. At 8th level and after the cowlord will often polymorph into a cow to deal with combat.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->
Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->
[edit] Cowlords in the World
| This section needs a more complete description. For more information please look here |
| “ | Mooooooooooooooooooooooooooo! | ” |
Cowlords most often work on farms.
NPC Reactions: NPCs most often react to cowlords only slightly better than to each other, to in high esteem, based on class progression.
[edit] Cowlord Lore
| This section needs a more complete description. For more information please look here |
Characters with ranks in Knowledge (local) can research cowlords to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 11 | Cowlords love cows. |
| 16 | Cowlords have very good relations with cows. |
| 21 | It is rumored cowlords can speak to cows, and even become one. |
| 26 | At this level, the person can find information or even last known location of a specific cowlord. |
[edit] Cowlords in the Game
| This section needs a more complete description. For more information please look here |
<-How characters of this class fit in the game (PC and NPC) and what roles they play->
Adaptation: This class can be adapted to pretty much any other creature.
Sample Encounter: <-DM placement for NPC of this class->
EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->
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