Cow (3.5e Creature)

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Size/Type: Large (long) Animal
Hit Dice: 7d8+42 (74 hp)
Initiative: +0
Speed: 40 ft.
Armor Class: 15 (-1 size, +6 natural), touch 9, flat-footed 15
Base Attack/Grapple: +5/+16
Attack: Gore +12 melee (1d8+10) crit x3
Full Attack: Gore +12 melee (1d8+10, +2d6 on charge) crit x3, 2 hooves +7 melee (1d4+3) crit x2
Space/Reach: 10 ft./5 ft.
Special Attacks: Stampede, Thunderous Moo, Ultimate Bull Rush, Produce Milk
Special Qualities: Low-light vision, scent
Saves: Fort +10, Ref +5, Will +3
Abilities: Str 25, Dex 10, Con 22, Int 2, Wis 13, Cha 5
Skills: Sense Motive +5, Listen +5, Spot +4, Swim +8
Feats: Power Attack, Improved Overrun, Run, powerful charge(b)
Environment: Temperate plains, farms
Organization: herd (6-30 and 1d4 calves)
Challenge Rating: 3
Treasure: 1/10 coins
Alignment: Neutral
Advancement: 8-9 HD (Large)
Level Adjustment:


Although slightly powerful, these creatures prefer running to fighting. They can stand 5 feet tall at the shoulder and are 7-9 feet long. They weigh 1,750 to 2,400 pounds.

Combat[edit]

Stampede (Ex): A frighted herd of cows flee as a group away from the source of danger. They automatically make an Overrun check over anything Large or smaller in their way. This Overrun also deals 1d10 damage per 5 cows in the herd (Reflex save DC 17 half damage). The DC is Constitution-based.

Thunderous Moo (Ex): A cow engaged in combat can moo every 3 rounds. This moo (Fortitude save DC 18), causes the Deafened condition for 3 rounds to all foes up to 15 feet (3 squares) who hear it.

Utlimate Bull Rush (Ex): Because cows are bulls, they are supreme at bull rushing. This ability serves as a regular Improved Bull Rush feat, except the Strength bonus to bull rushing is +7 instead of +4, and it also deals 1d6 damage.

Produce Milk (Ex): Cows can produce two waterskins worth of milk each day. In order to produce milk, a cow must have had proper food and water the day before and must be milked. Milk provides as much nourishment as water and heals 1 HP per drink.



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