Corruptible (3.5e Flaw)

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Corruptible [General][edit]

The character is easily led astray, even to the potentially fatal detriment of other party members.
Prerequisite: Any non-Good alignment
Effect:
Effect: If the character is presented with an option to receive personal gain through an act (or failure to act), they must succeed at a Will roll at DC 10 + the Charisma mod of the offering individual +/- other modifiers (see below) or believe that it is a really good idea & go along with the plan to the best of their abilities. The save can be avoided if the player decides that his/her character would think it was a good idea anyway.
Benefit: Bonus Feat, +2 to all skill checks made to further the corrupt suggestion.
Normal: Characters (hopefully) do not shoot each other in the back just because someone promised them something shiny if they do.
Special: Modifiers;

Reward

+/-0 The corrupt character is ambivalent about the reward.

+1 The character would like the reward, but it's nothing special.

+2 The character wants the reward.

+4 The character REALLY wants the reward.

x2 The character cannot get the reward from any other source.

Consequences

-2 The act is of minor consequence to the corrupt character.

-1 The act is of minor consequence to the target (ally).

+/-0 The act is of minor consequence to the target (neutral/enemy).

-3 The act is inconvenient to the corrupt character.

-2 The act is inconvenient to the target (ally).

+5 The act is inconvenient to the target (neutral/enemy).

-6 The act is dangerous to the corrupt character.

-4 The act is dangerous to the target (ally).

+10 The act is dangerous to the target (neutral/enemy).

-12 The act is potentially lethal to the corrupt character.

-8 The act is potentially lethal to the target (ally).

+15 The act is potentially lethal to the target (neutral/enemy).
Roleplaying Ideas: Ideal for the more morally grey characters, this flaw provides lots of scope for particularly evil DMs to set their players against each other. An example would be a corrupt mage being asked to teleport a more heroic ally with a bomb into the chambers of a powerful enemy, in exchange for a being taught a newly-researched spell. Such an act would be of minor consequence to the corrupted character (-2), while being potentially lethal to both an ally (-8) & an enemy (+15), while the reward is something the corrupt character wants (+2) & cannot receive anywhere else (+2) giving a total target number of 19 + the Charisma modifier of the one doing the asking.



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