Corpsefire (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Corpsefire
Necromancy [Evil]
Level: Cleric 7, Spirit Shaman 7, Sorcerer/Wizard 8, Warmage 8
Components: V, S, M/DF
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Target: Mobile Emanation (see below)
Duration: Concentration (up to 1 round/level)
Saving Throw: Reflex for half (see below)
Spell Resistance: No


When you cast this spell, a blue-grey haze floats out from your hand to fill the targeted area. Any corpses in this area immediately emit blue flames that fill an area 20 ft. in diameter centred on the dead body. Any creatures in the areas filled with blue flame suffer 4d6 hit points of cold-based damage. A successful Reflex save reduces this damage by one-half. Once a body has been ignited with corpsefire it may not be used to generate further flames. New bodies thrown into the haze emitted by this spell will burst into corpsefire flames as soon as they land within the affected area.

Material Component: A finely carved crystalline flame with a value of at least 800 gp.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Home of user-generated,
homebrew pages!


Advertisements: