Corpse (3.5e Equipment)

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Corpse (Improvised Weapon)
Exotic Two-Handed
Critical: 20/x2
Range Increment: 10 ft.
Type: Bludgeoning
Hardness: As original creature's DR
Size Cost Damage Weight1 hp
Fine 1 1/8 lb. or less 1
Diminutive 1d2 1/6 lb.-1 lb. 1
Tiny 1d4 1 lb.-8 lb. 3
Small 1d6 8 lb.-60 lb. 6
Medium 2d6 60 lb.-500 lb. 12
Large 4d6 500 lb.-2 tons 24
Huge 6d6 2 tons-16 tons 48
Gargantuan 8d6 16 tons-125 tons 96
Colossal 10d6 125 tons or more 192
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

Certain barbarian-types in my campaigns love using the corpses of their dead enemies to beat the rest senseless. It occurs so much, why not?

The corpse varies but the typical dead body is used as a two handed weapon which deals bludgeoning damage. If the creature is a size category smaller than you, they may be used one handed. It is a very intimidating weapon and gives +2 circumstance bonus to Intimidate checks when brandishing it. If scoring a critical hit, the corpse takes half the damage done. It also takes damage if struck against harmful things such as hitting a fire elemental (which may very well ignite the corpse). If it runs out of hp the corpse is reduced to shambles and cannot be used as a weapon.

Some corpses may not be able to be picked up, much less used as weapon. A corpse, on its own, should not be more than a light load for the character.

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