Controller (3.5e Creature)

From D&D Wiki

Jump to: navigation, search

Controller[edit]

Size/Type: Tiny Magical Beast
Hit Dice: 1d6+2 (4hp hp)
Initiative: +0
Speed: 10 ft (2 squares), burrow 15 ft (3 squares)
Armor Class: 12 (+2 size), touch 12, flat-footed 12
Base Attack/Grapple: +5/+1
Attack: Jump +9 melee (see Jump)
Full Attack: Jump +9 melee (see Jump)
Space/Reach: 2 1/2 ft/0
Special Attacks: Jump
Special Qualities: Control
Saves: Fort +4, Ref +2, Will +6
Abilities: Str 18, Dex 11, Con 15, Int 17, Wis 13, Cha 10
Skills: Sense Motive +4, Bluff +4
Feats:
Environment: Dungeons
Organization: Solitary or Pack 2-4
Challenge Rating: 3
Treasure:
Alignment: Lawful Evil
Advancement:
Level Adjustment: +2


Combat[edit]

Jump (Ex): The Controller can jump at opponents up to 10ft away, If the Controller hits (ranged touch) then he immediately burrows into the opponents ear and initiates his control attack.

Control (Su): A Controller who hits with his Jump attack immediately burrows into the opponents ear and tries to take control of his new host. The host must succeed on a DC 22 Will save or the controller has access to all the hosts memories. Whether the host succeeds or fails he must make another will save DC 20 or be controlled by the Controller. Once controlled a host has no control what so ever over his body but he can speak to the controller. If the controller failed to receive the hosts memories he can retry once a day. The control is voluntary so the controller can choose to allow the host to have control however the controller can at any time take over. If the Controller does not try to take control immediately the host has no idea he is there (he feels pain in his ear on entry but otherwise knows nothing). He can try to access the memories of the host without invoking control and is therefore still undetected.

Alter Memory (Su): If the controller wishes he can attempt to rewrite memories, the host receives a Will save DC 22 if the host fails the Controller has free rain over all memories and the host does not receive a will save for future attempts. The Controller can rewrite, add or remove any memory he likes with no limits. Examples include making the host think he is a duck, or removing all memories of the Controller (He can even remove a memory that will happen within the next minute ie: removing the pain from the controllers exit so the host has no idea he was ever there)



Back to Main Page3.5e HomebrewCreaturesCR 3

Home of user-generated,
homebrew pages!


Advertisements: