Continual Wounds (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Continual Wounds
Necromancy
Level: Drd 8, Sor/Wiz 8
Components: V, S, DF
Casting time: 1 full round
Range: Medium (100 ft. + 10 ft./level)
Target: One creature
Duration: 1 day/level
Saving Throw: Will negates
Spell Resistance: Yes


Continual wounds is a powerful curse that prevents all forms of healing, magical or otherwise. If the target fails its Will save, the spell prevents the recovery of hit points and ability damage by any means. All cure spells and spells with the healing descriptor automatically fail when directed at the target, and the target cannot recover hit points through natural healing, use of the Heal skill, or use of the fast healing or regeneration abilities.


Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsDruid
Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors