Consistent Spell (3.5e Feat)

From D&D Wiki

Jump to: navigation, search

Consistent Spell [Metamagic]

You incur the power of order to give your spells consistently.
Prerequisite: Any non-chaotic
Benefit: All variable, numeric effects of a spell modified by this feat are averaged (rounding down). Saving throws, opposed rolls, and spells without random variables are not affected by this feat. A Consistent Spell takes up a slot equal to the normal spell slot.

Note: An average value can be obtained by adding together the maximum and the minimum possible values and then dividing the result by two. A spell that summoned 1d3+1 creatures would therefore summon 3 creatures (4+2=6, 6/2=3), a spell that inflicts 6d6+6 damage would inflict 27 damage (42+12=54, 54/2=27), and a spell that heals 1d8+5 damage would heal 9 damage (13+6=19, 19/2=9.5).



Back to Main Page3.5e HomebrewCharacter OptionsFeatsMetamagic

Home of user-generated,
homebrew pages!


Advertisements: