Confounding Shot (3.5e Feat)
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 Confounding Shot [General, Fighter]
You may draw an enemies attention solely to you with a shot.
Prerequisite: Dexterity 20, Point-Blank Shot, Intimidate 7 ranks
Benefit: Once per round, if you reserve your action in combat, and an enemy makes a charge attack against one of your allies within the total range of your readied ranged weapon, you may make a ranged attack against that enemy, forcing him to stop his charge, and face you. If the enemy is carrying a weapon and your attack does more than 10 damage, he is disarmed; if he takes more than 20 damage he is both disarmed and prone. This enemy, whether the attack hits or misses, must attack you (and no one else) on his next action, or become shaken.