Conch Poison (3.5e Equipment)
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A natural, quick acting poison taken from the mucus of the South Sea Conch.
Save: Fortitude DC 17
Form of Application: Struck by a piercing or a slashing weapon.
Time till active: 3 rounds
Damage: 1D3 Dexterity every 2 rounds. Anyone brought to 0 DEX by this poison is paralyzed until healed.
Healing Process: Apply seawater and urine to the wound, along with seaweed bandages. A healing check of DC 12 + (however much DEX was lost) must be passed or the subject takes an extra 1D3 damage.
Price: 50 gold per dose. Only available from South Sea islanders, such as the Aspects.