Color Bearer (4e Class)
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 Color Bearer
|“||Let the flag fly high, and the banners stream through the air, let all that see be inspired.||”|
|—Devar, Master of the Colors, Tertiary Roles of Knightly Combat|
|Role: Leader. While you may be able to don the guise of the other classes with some work, you are undoubtedly a Leader, and your abilities shine through very well here|
|Power Source: Martial.|
|Key Abilities: Charisma, Constitution, Strength|
|Armor Proficiencies: Cloth, Leather, Hide, Chainmail; Light Shield|
|Weapon Proficiencies: Simple Melee, Simple Ranged, Military Spears, Short Sword|
|Implements: Staffs or Spears|
|Bonus to Defense: +1 to Fort, +1 to Will.|
|Hit Points at 1st Level: 12 + Constitution score|
|Hit Points per Level Gained: 5|
|Healing Surges per Day: 8 + Constitution modifier|
| Trained Skills: Insight. From the class skills list below, choose three more trained skills at 1st level.|
Class Skills: Athletics (Str), Bluff (Cha), Diplomacy (Cha), Dungeoneering (Wis), Endurance (Con), Heal (Wis), History (Int), Intimidate (Cha), Religion (Int)
|Build Options: Gold Standard Color Bearer, Red Standard Color Bearer|
|Class Features: Flying Colors, Invigorating Flag, Flag Waving, Banner Preservation|
Color Bearers are of an ancient class of warrior, themselves not the sword of battle, but more a focal point. They march along their brothers into combat, the standard of their liege flying high above them, inspiring their allies, and striking fear into the eyes of their foes, who know what it means when the flag of no quarter is flying, and the might of an empire is crashing down upon them. With their knowledge of culture, religion, and people, and their sturdy determination, they become a rallying focal point of a brigade. Typically the stance is revered through the legions, and when a Color Bearer falls in combat, it's shown as a sign that the army itself has taken a large blow, further large than when any other standard knight lays slain. While Color Bearers are typical of the fields of battle, it isn't uncommon for trained men and women to be sent out to aid heroic adventuring parties in their quests, although they are rarely accepted in as equals. It is only after they prove their worth in combat do they get approval of their unorthodox peers.
|Characteristics: Primarily a leader, Color Bearers are able to secondary as defenders. They are a bastion of inspiration for their allies, and desolation for their enemies. Their attacks and skills are targeted at enabling their compatriots, as well as buffing them by flying their colors high|
|Religion: Color Bearers very often follow the religion of their home people, coupling their beliefs into their own work so as to better help the armies in battle. It is rare for them to worship gods who are against civilization itself. When not of the faiths of their home people, or when they lack a home, they are likely to worship any god of war, or perhaps, none at all.|
|Races: Humans and Half-Elf Color Bearers are incredibly common, as they march in traditional style into battle along the normal soldiers and knights, often serving as secondary commanders. The ancient fallen empires of the Tieflings and the Dragonborn have left the old ways of the imperial standards intact for them as well, and while they may not lead the grand armies of old, they are excellent supplement to any brigade or adventuring party.|
 Creating a Color Bearer
There are a few schools of thought on the essentials when it comes to being a Color Bearer, with regards to which flags and standards should be flown, and whether they should be first inspirational for their allies, or demotivational, unto their enemies. The third school sets itself apart from either of those, as the Color Bearer is not at the fore of combat, and is instead slightly behind, focusing on the leader role only.
 Gold Standard Color Bearer
- Suggested Feat: Mighty Flag (Human Feat: Bearer's Hafted Defense )
- Suggested Standard: Gold Standard
- Suggested Skills: Diplomacy, History, Religion
- Suggested At-Will Powers: Twirling Strike, Flag Guardian
- Suggested Encounter Power: Selfless Valor
- Suggested Daily Power: Guardian's Banner
 Red Standard Color Bearer
- Suggested Feat: Flag and Sword (Human Feat: Flag Bearer's Grip )
- Suggested Standard: Red Standard
- Suggested Skills: Athletics, Endurance, Intimidate
- Suggested At-Will Powers: Plant and Strike, Flag Stomper
- Suggested Encounter Power: Drench the Flag
- Suggested Daily Power: Plant the Flag
 Blue Standard Color Bearer
- Suggested Feat: Flag and Shield (Human Feat: Charismatic Bearer )
- Suggested Standard: Blue Standard
- Suggested Skills: Diplomacy, Heal, History
- Suggested At-Will Powers: Defensive Banner, Distracting Wave
- Suggested Encounter Power: Shielded Flag
- Suggested Daily Power: Rallying Flag
 Color Bearer Class Features
All Color Bearers share these class features.
Flying Colors: Color Bearers are nothing without their flags, which are either mounted upon a staff, or a spear. Because of this, many Color Bearer attacks require that they are wielding at least one or the other, in order to effectively utilize their standards. Because of this, they are able to use either staff or spear as an implement for all powers with the implement keyword. Further, Color Bearers find themselves following one of the following schools for their type of flag.
- Gold Standard: The most common standard, Gold Standard Color Bearers are a motivating force, waving high the flag of the people with gilded edges, inspiring their comrades to strike true and strike with precision. They are less about brutish strikes, and more about accuracy on the battlefield. They themselves reap of this benefit, gaining a +1 to all attack rolls they make with spears or staffs. This increases to +2 at level 21. Further, theirs is a respected position, and they are versed in the wiles of political diplomacy, and get a +2 to diplomacy check, but another additional +1 to diplomacy checks with nobles, from knights, to lords, to kings. These bonus increases to +3 and +2 at level 21 respectively.
- Red Standard: The second most common standard, Red Standard Color Bearers are a courageous force, waving high the flag of the people with blood stained trimming, inspiring their comrades to strike forth and spill the blood of their enemies, pushing their allies to strike with the force of the gods. They themselves reap of this benefit, gaining a +1 to all damage rolls they make with spears or staffs. Further, theirs is a respected and feared position, they get a +1 to intimidate checks, and an additional +2 to intimidate checks against commoners. These bonuses
- Blue Standard: The least common, but perhaps most valued, standard, Blue Standard Color Bearers are a virtuous force, waving high the flag of the people with silvery blue laced edges, offering solace and protection under the banner. They are not about striking hard, or striking true, but about keeping their allies defended. They themselves reap of this benefit, gaining a +1 to all defenses. This increases to +2 at level 11, and a +4 at level 21. Further, theirs is a respected and honored position, they get a +2 to all diplomacy checks, a +2 to all insight checks, and a +2 to all heal checks. These bonuses increase to +3 at level 21.
Invigorating Flag: The sight of the flag drives your allies onward harder into battle. You gain the Invigorating Flag at-will power.
Flag Waving: With a rallying cry and a wave of your flag, you spur on your allies to fight longer. You gain the Flag Wave power.
Banner Preservation: Your duty as Color Bearer takes precedent over your own well being. You gain the Banner Preservation encounter power.
A Color Bearer's powers are called chivalrous exploits, acts of learned skill and tactical influence earned through deep study and practice following the ways of an ancient tradition. Some are better for the Gold Standard, some are better for the Red Standard, and some are better for the Blue Standard. A list can be found Color Bearer Powers (4e Power List).
A full list of Color Bearer only feats can be found here.