Coin of the Acrobat (5e Equipment)

From D&D Wiki

Jump to: navigation, search

Wondrous Item, uncommon

This item takes the form of a gold coin from a bygone era. As a bonus action, you can activate the coin by flipping it and speaking its name. While activated, your jump height and distance are tripled, you can make Dexterity (Acrobatics) checks in place of Strength (Athletics) for checks related to jumping, you take no fall damage that occurs as a result of you jumping from a high place, and you cannot be targeted by the jump spell. The coin remains active until the start of your next turn.


Note (For Dungeon Masters): The fall damage negation element of this magic item does not apply to fall damage that occurs as a result of being pushed, shoved, or thrown from a high place.


Back to Main Page5e HomebrewEquipmentWondrous Items

Home of user-generated,
homebrew pages!


Advertisements: