Coat Rack of Mending (DnD Equipment)
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| Calidore Chase (talk) | |
|---|---|
| Date Created: | 11/08/2006 |
| Status: | Done |
| Editing: | Please feel free to edit constructively! |
Coat Rack of Mending: This exquisitely carved and decorated darkwood coat rack completely repairs any non-magical clothing hung on it for a 4 hour period.
Faint transmutation; CL 1st; Craft Wondrous Item, Mending; Price: 1,000 gp; Price to Create: 500 gp, 20 xp, 1 Day
Variations
Armored: This variation imbues regular non-magical clothing with a small amount of damage reduction (DR 1/-) for a 24 hour period if the clothing has been hung on it for at least a 4 hour period. This variation is popular with steadholders and frontiersmen who spend their time out in dangerous territory.
Faint transmutation and abjuration; CL 1st; Craft Wondrous Item, Mending, Force Skin; Price: 2,000 gp; Price to Create: 1,000 gp, 40 xp, 1 day
Alter Self: This variation allows the wearer of an article of clothing hung on the rack for at least 4 hours to use alter self within 8 hours of removing and wearing the clothing from the rack. The alteration lasts for 8 hours after removal from the rack, whether it is used or not.
Faint transmutation and transmutation; CL 1st; Craft Wondrous Item, Mending, Alter Self; Price: 25,000 gp; Price to Create: 12,500 gp, 500 xp, 7 days
Warmth and Cool: These variations allow the wearer to ignore non-magical cold or non-magical heat (to 125 degrees fahrenheit) for eight hours after removal from hanging on the rack for at least four hours.
Faint transmutation and abjuration; CL 1st; Craft Wondrous Item, Mending, [SRD:Resist Energy|Resist Energy]]; Price: 2,000 gp; Price to Create: 1,000 gp, 40 xp, 1 day
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