Clockwork (3.5e Template)
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| Date Created: | 8-10-08 |
| Status: | Working |
| Editing: | Please feel free to edit constructively! |
Contents |
[edit] Clockwork
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Not all golems are solid stone or iron. Some are complex creations of turning gears and pressurized steam. Often controlled by a shadow intelligence or magical runic programming rather than a bound elemental spirit, they possess some strange quirks to the otherwise "simple" process of single-element constructs.
[edit] Creating a Clockwork
This template is an inherited template applied to any construct that is not a living construct. They are formed this way on creation.
[edit] Size and Type
There is no change in size or type, but it gains the Clockwork subtype. The clockwork traits are given below.
[edit] Special Qualities
Being composed of gears, springs, pipes, and wires, they have a great deal of vital, moving parts. Remove one, and the system may fail. As such the construct becomes vulnerable to critical hits, with 25% fortification.
In return, they gain pseudo-intelligence based on their Cha score. The complexity of their programming depends on their Cha. Each clockwork has a limited range of tasks they are given, from as simple as "guard this place" to as complex as managing a communications system. Within their "Portfolio" they have capable intelligence as any being with an equivalent Int score. Outside, they are unlikely to understand commands and revert to their base, golem concepts of instructions.
The clockwork golem can gain one Portfolio for every 6 points of Cha it possesses.
[edit] Abilities
The construct's Cha score becomes 3d6 (minimum 3).
[edit] Environment
Any.
[edit] Challenge Rating
+0 CR for one portfolio, +1 CR for two, +2 CR for three, and so forth.
[edit] Level Adjustment
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