Clinch (DnD Feat)
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Clinch [General, Fighter]
You have mastered the art of fighting at very close quarters.
Benefit: Go into "clinch" with an adjacent opponent as a move-equivalent action. After doing this, you get a +4 cover bonus to AC against all opponents, and a +4 circumstance bonus to attack rolls against that opponent. If you and your opponent move further than 5 feet apart, you lose this bonus. You also lose the bonus if you move into a clinch with or attack someone else. To use this feat your weapon must be of a size class two categories smaller than your opponent's. A natural weapon or unarmed attack has a size code two sizes smaller than the creature using it.
Example: A medium creature with a light weapon (e.g. a tiny object such as a dagger) can use this feat against another medium creature using a two-handed weapon (e.g. a medium object such as a greatsword), but not if they were using a one-handed weapon (e.g. a small object such as a longsword). Similarly a human with a dagger could use this feat against an ogre using an ogre-sized longsword.
Notes: Roman shortswordsmen used this against longspears under king Pyrrhus. It was just successful enough to coin the term 'pyrrhic victory'.
- Revised by the Netbook of Feats Review Board
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- Author: Carl Cramér © Carl Cramér 2000 This feat is from the NBoF (NBoF Homepage Here) , please see NBoF Credits.
| Overall | Purp | Pow | Port | Comp | Rule |
|---|---|---|---|---|---|
| 3.40 | 3.75 | 3.75 | 3.00 | 2.75 | 3.75 |
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Categories: OGL | No Prerequisite Feat | DnD | User | Feat | 3.5e | Templated Feat | NBoF | General Feat | Fighter Bonus Feat

