Claws of the King (3.5e Equipment)
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See also Power of the Cats (DnD Quest).
These two emerald studded scimitars appear attached at the pommel. Whilst they can be separated when they move more than 30ft form each other one (the lesser claw) vanishes and re-appears attached to the other (the greater claw).
- Normally: Wielding only one of the claws causes them to behave as masterwork scimitars. Using both at once causes them to behave as +3 keen vorpal scimitars with no penalty for using them both at once.
- Under Moderate Influence: The claws become +5 keen vorpal scimitars.
- Under Severe Influence: The claws become +7 keen vorpal scimitars.
The first time this item is wielded the wielder must make a will save, DC 5+number of the items worn, or become obsessed with finding and owning all of King Tumaltumut's war-gear (see below). If more than six of the items have already been worn then the save is 10+2xnumber of items (moderate influence). If more than 10 are worn then the save is 20+2xnumber of items and the ability supplants the wearers personality with Tumaltumut and they also become obsessed with returning him to a real body(severe influence). Note each claw is a separate item and provokes separate checks.