Claustria (3.5e Environment)
From D&D Wiki
Claustria is a pocket dimension of eternal sunlight and tropical islands. Mages who frequently cross through planes may find that they end up here if they get lost. At first, the plane appears to be quite welcoming; it seems to be an eternal paradise which offers the prospect of eternal life, and as long as the plane survives, it does indeed. Other features of the island include trees which are always full of tropical fruit, fresh water in abundance, the fact that exotic nymphs are the native inhabitants, and a total absence of work, responsibility, duty, or social consequences for most immoral actions.
The problem is that Claustria is, in actuality, a gilded prison, and those who go there almost never leave. Those who go to the plane gradually lose their intellect and power, and an unnatural aura of beauty permeates the fabric of the plane. Only the strong-willed can break free and by the time they do, they usually don't have enough power to escape. After enough time, all but those with the most indomitable minds will eventually succumb to the siren's song of the plane.
The creator of the plane is an extraplanar being of immense power whose exact nature is uncertain, but it is clear that he (or it) wants to invade the material plane. To break through to the world, the being requires even more power than it currently has. To get more power, it created a trap for arrogant mages; Claustria is this trap. While they are stuck there, their magical power is leeched from them and collected by the being. Eventually, enough power will be gathered for the being invade the material plane and wreck havoc, killing millions of people.
- Gravity: Slightly less than the material plane.
- Time: Timeless; aging ceases for those in this plane.
- Size: About 5,000 kilometers in every direction.
- Morphic: Magically.
Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: None.
- Energy Dominance: None.
- Alignment Trait: Neutral.
- Magic Trait: Info
No direct links exist, but a Plane Shift spell can enable one to enter Claustria.
A combination of lost mages and nymphs placed on the plane by its creator.
Movement and Combat
Combat is difficult in Claustria, as everything is affected by an aura of peacefulness... perhaps too much peacefulness...
Features of the Plane
Hundreds of tropical islands, clear blue water, and sunny days all of the time.