Classes (Zyanya Supplement)

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Paladin[edit]

1. All paladins must have a patron deity that is either Lawful Good or Samad.

2. Paladins also get a bonus feat every four levels (1, 5, 13, 17). These feats must be from the divine list (PHB - Combat casting, extra turning, Complete Divine – Augment healing, Empower turning, improved smiting, quicken turning, elemental smiting, sacred boost, true believer, consecrate spell, sanctify relic, Exalted Deeds – Ancestral relic, resounding blow, subduing strike, celestial mount, exalted smite, exalted turning, gift of grace, hands of a healer, nimbus of light, holy radiance, stigmata, ranged smite evil, sacred vows, sanctify martial strike, touch of golden ice, purify spell.).

3. When a paladin gains a mount, they have the feat mounted combat, in regards to that mount only. They gain additional feats in regards to their special mount as follows – 7th – ride by attack, 11th – trample, 14th – spirited charge.

Shadowcaster[edit]

1. Increase skill points per level from 2+int to 4+int. Since a Shadowcaster often needs to split points between int, wis and cha, they can't get all of their skills with that huge int bonus like a Wizard can. The small boost gives them some more versatility without turning them into gish rogues.

2. Increase BaB from poor (1/2 progression) to medium (3/4) progression, as the Cleric or Rogue. Their spells don't have the raw power of a Wizard, and they tend towards closer range spells and melee-range battlefield control, so it follows that they would have a bit more combat training.

3. Increase mysteries gained from 1 every level to 1 at even levels and 2 at odd levels. This gives them a total at level 20 of 30 mysteries, rather than 20. Once more, we're focusing on giving the Shadowcaster more versatility as a controller class. They'll never have as much raw oomph as a regular arcane caster, but they can at least keep a few extra tricks up their sleeves.

4. Grant bonus mysteries per day based on Charisma. These would work just like bonus spells. For instance, if your Cha is 14, you can cast one extra mystery of 1st-level equivalent and one of 2nd-level equivalent per day. (Note that each mystery does give an equivalent level, even though you don't learn them by level.)

5. Charisma determines the DC to save against your mysteries. Intelligence determines the highest level mystery you can cast.

Oracle[edit]

Table: The Oracle[edit]

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will 0 1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +0 +0 +0 +2 Ethereal Sight, Greater Learning 3 1
2nd +1 +0 +0 +3 Augury 1/day 4 2
3rd +1 +1 +1 +3 Prediction 1/day 4 2 1
4th +2 +1 +1 +4 Greater Learning 5 3 2
5th +2 +1 +1 +4 5 3 2 1
6th +3 +2 +2 +5 Object Reading 1/day 5 3 3 2
7th +3 +2 +2 +5 Prediction 2/day 6 4 3 2 1
8th +4 +2 +2 +6 Divination 1/day 6 4 3 3 2
9th +4 +3 +3 +6 Greater Learning 6 4 4 3 2 1
10th +5 +3 +3 +7 6 4 4 3 3 2
11th +5 +3 +3 +7 Prediction 3/day 6 5 4 4 3 2 1
12th +6/+1 +4 +4 +8 6 5 4 4 3 3 2
13th +6/+1 +4 +4 +8 Greater Learning 6 5 5 4 4 3 2 1
14th +7/+2 +4 +4 +9 6 5 5 4 4 3 3 2
15th +7/+2 +5 +5 +9 Prediction 4/day 6 5 5 4 4 4 3 2 1
16th +8/+3 +5 +5 +10 Scry 1/day 6 5 5 4 4 4 3 3 2
17th +8/+3 +5 +5 +10 6 5 5 4 4 4 3 3 2
18th +9/+4 +6 +6 +11 Greater Learning 6 5 5 4 4 4 3 3 3 2
19th +9/+4 +6 +6 +11 6 5 5 4 4 4 3 3 3 2
20th +10/+5 +6 +6 +12 Prediction 5/day 6 5 5 4 4 4 3 3 3 2

Class Skills (6+Int modifier per level; ×4 at 1st level)
The Oracles's class skills are: Appraise, Bluff, Concentration, Decipher Script, Gather Information, Heal, Hypnosis, Intimidate, Knowledge (all), Listen, Perform, Profession, Search, Sense Motive, Spellcraft, Use Magic Device. (*=see below).

Ethereal Sight - Can see into the ethereal at will

Augury - As the spell

Prediction - Using a talisman, the character can make a prediction about a certain focus person or item. These predictions are usually cryptic. The type of talisman must be chosen at character creation (mirrors, runes, bones, tarot cards, smoke, entrails, etc..). If using a permanent talisman (mirrors, tarot cards, etc…), if the item is talisman, it takes one week to 'attune' to a new talisman. 'Disposable' talismans (herbs burned to make smoke, entrails) cost 10gold each time they are used. The talisman also functions as a focus item, similar to a holy symbol, for spell casting.

Object Reading - By touching an item, the character can provide information about the item's history.

Scry - As per the spell.

Greater Learning - Can choose an additional spell to add to the spellsheet. Spell cannot be a higher level than what you can currently cast. Each time you gain this ability, you can lose the spell learned previously and pick a new one, provided it is from the same school as the forgotten spell.

Spell List[edit]

Wisdom Based - Spontaneous Divine Caster

0[edit]

Amanuensis

Arcane Mark

Detect Magic

Detect Poison

Detect Taint

Detect Undead

Locate Water

Message

Prestidigitation

Read Magic

1[edit]

Alarm

Appraising Touch

Comprehend Languages

Detect Secret Doors

Detect Undead

Dispel Ward

Identify

Magecraft

Omen of Peril

Protection from Evil

Sanctuary

Scholar's Touch

Unseen Servant

2[edit]

Augury

Chain of Eyes

Detect Aberration

Detect Thoughts

Discern Shapeshifter

Disguise Self

Divine Insight

Find Traps

Locate Object

Marked Object

Obscure Object

See Invisibility

Status

3[edit]

Alter Fortune

Analyze Portal

Analyze Touchstone

Arcane Sight

Battlemagic Perception

Blessed Sight

Circle Dance

Clairaudience/Clairvoyance

Dispel Magic

Know Opponent

Know Vulnerabilities

Magic Mouth

Misdirection

Telepathy Tap

Whispering Wind

4[edit]

Arcane Eye

Detect Scrying

Discern Lies

Dismissal

Divination

Illusory Script

Locate Creature

Nondetection

Scrying

Tongues

5[edit]

Anticipate Teleportation

Commune

Contact Other Plane

Dream

Rary's Telepathic Bond

Sacred Guardian

Status, Greater

Suspended Silence

True Seeing

Zone of Relevation

6[edit]

Analyze Dweomer

Find the Path

Forbiddance

Glyph of Warding, Greater

Hide the Path

Legend Lore

Probe Thoughts

Remove Curse

Sending

7[edit]

Arcane Sight, Greater

Bestow Curse

Brain Spider

Break Enchantment

Guards and Wards

Scrying, Greater

Seal Portal

Vision

8[edit]

Discern Location

Maddening Whispers

Make Manifest, Mass

Mind Blank

Moment of Prescience

Prying Eyes, Greater

Sequester

Transfix

9[edit]

Astral Projection

Choose Destiny

Foresight

Hindsight

Limited Wish

Mind Blank

Programmed Amnesia

Sympathy



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