Classes (Ardania Supplement)

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[edit] Base Classes

  • Barbarians are followers of Krolm, the elder god of the Wilds. They get along well with rangers.
  • Bards are most often elves, though some humans follow their musical traditions.
  • Monks are followers of Dauros, and are masters of unarmed combat who uphold the laws. They are most comfortable with priests and paladins.
  • Priests can follow any of the Nine Gods of Ardania.
  • Rangers are fleetfooted wanderers of the land, exploring new territories and countries.
  • Rogues are sneaky thieves and stealthy assassins, always out for some quick cash.
  • Warriors are the soldiers and front line defense of Ardania, ready with strong shield and swift sword. They protect priests and wizards.
  • Wizards are mystic spellcasters who live in lofty towers high above the common folk.

[edit] Prestige Classes

  • Archmages are what all wizards strive to be. Each wizards guild can have only one archmage.
  • Paladins are the ultimate champions of Dauros' Laws and the laws of the land. They are usually warriors with priest training.
  • Warriors of Discord are the mad champions of Fervus and Chaos. They wield a giant scythe.
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