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Class Stacker (DnD Prestige Class)

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Class Stacker
Rating: Not rated
(Rate this class)
Author(s): invinible
Date Created: December 28, 2007
Status: incompete; Needs background description, spell list of 10th level spells, proper Base Attack Bonus, reasonable saving throws, and appropate additional categories.
Editing: Constructive edits welcome

[edit] Class Stacker

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[edit] Prerequisites

Special: Must have 30 levels in a base class. Must have 1,000,000,000,000,000,000 experience.


Table: The Class Stacker
Hit Die: d12

Level Base
Attack Bonus
Fort
Save
Ref
Save
Will
Save
Special 3 Spells per Day/ 10 Spells Known (from level 6) 5 Powers per Day/ 1 Power Known (from level 7)
1st + + + + Bonus Feat; +2 to lowest ability
2nd + + + + Bonus Feat; Fake Alignment
3rd + + + + Bonus Feat; +666 majors bonus
4th + + + + Bonus Feat; Get a pet
5th + + + + Bonus Feat; Make any class a Favored Class.
6th + + + + Bonus Feat Gain 10 10th level spells from the spell list.
7th + + + + Bonus Feat Gain 1 9th level power.
8th + + + + Bonus Feat; Prepared Excuse
9th + + + + Bonus Feat; Sneak Waiver
10th + + + + Bonus Feat; Dismiss Experience Penalty
Class Skills (50 + Int modifier per level)
skills: Autohypnosis (Wisdom), Balance (Dexterity), Bluff (Charisma), Climb (Strength), Concentration (Constitution), Decipher Script (Intelligence), Diplomacy (Charisma), Disable Device (Intelligence), Disguise (Charisma), Escape Artist (Dexterity), Forgery (Intelligence), Gather Information (Charisma), Handle Animal (Charisma), Hide (Dexterity), Intimidate (Charisma), Jump (Strength), Knowledge (Intelligence), Listen (Wisdom), Move Silently (Dexterity), Perform (Wisdom), Ride (Dexterity), Search (Intelligence), Sense Motive (Wisdom), Sleight of Hand (Dexterity), Spot (Wisdom), Survival (Wisdom), Swim (Strength), Tumble (Dexterity), Use Magic Device (Charisma), Use Psionic Device (Charisma), and Use Rope (Dexterity)

[edit] Class Features

All the following are class features of the Class Stacker:

Fake Alignment: This alignment allows the user to give off a false alignment when somebody uses a skill, spell, ability, or power that is to detect alignments, both specificly and generally.

Pet: Works like a Druid's Animal Companion expect is to be taken care of rather than work with, has double the amount of tricks (to allow for tricks like stay and heel), and ability are 3/2 if strength, dexterity, or charisma while 2/3 if constitution, wisdom, or intelligence. Taken care of a pet tend to improve the abilities related to taking care of said pet.

Prepared Excuse: By this point a Class Stacker will have figured out so many ways to get around a class's code that one will whip out the proper excuse when asked about breaking the code.

Sneak Waiver: This feat allows the user to be able to take levels in classes that usually prevent taking more levels once take another class's level after taking a level in another class.

Dismiss Experience Penalty: This feat allows the user to have multiple classes without having to worry about experience penalty.



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