City of Izmer (Temple Supplement)
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[edit] City of Izmer
[edit] Authors notes
This city is used for the Quest, Retrieval of the Rod of Savrille. If you are using this city but don't want to do the quest, then that is fine.
[edit] City Traits
[edit] Physical Traits
- Gravity: Normal.
- Time: Normal.
- Size: Large.
- Morphic: No.
[edit] Magic, Alignment, and Energy/Elemental Traits
- Elemental Dominance: None
- Energy Dominance: Chaotic Neutral Energy
- Alignment Trait: Any
- Magic Trait: Magic is allowed.
[edit] City Inhabitants
[edit] Movement and Combat
Movement and Combat are normal in this City.
[edit] Features of the City
The Features of the City are labeled by Numbers on the map. Please look at the descriptions below and look for the Number of the location on the map, as well as in these descriptions.
[edit] 1: Front Gate
When you first arrive, you can enter the town at the front gate. There is no other entrance. There is a giant wall surrounding the City. The wall is electrified. The only entrance has a sort of force field that is connected to a Klaxon (sound alarm). When someone enters the City, the Klaxon will turn red, (this Is good), if a monster or "demon" enters, there is a 10% chance that the Klaxon will turn red, allowing them in, (Glitch in the making of the device). If the Klaxon turns green, then a monster or "Demon" has entered the City and an alarm will sound, alerting the guards.
[edit] 2: Inns
Many inns. Some fancy, some cheap.
[edit] 3: Barracks
Guards Barrack's.
[edit] 4: Jail
Where Criminals go. Duh!!!
[edit] 5: Regular Houses
Just some Regular houses.
[edit] 6: Church of Tholth
A church of Tholth.
[edit] 7: Church of Odin
A church of Odin.
[edit] 8: Century Club
- The location of this club is on the Eastern side of the City.
- Only for the top champions of the world. It is a club where men and women can drink all they want. There is no fighting unless both parties agree to fight while in the club. The only way to get into this club is to Kill 100 Men in battle throughout your life. There will be guards outside to stop you from going in, until you have killed the 100 men.
They have only a few rules:
- Mages: are not allowed.
- Thieves: keep your hands in your pockets.
- Clerics: Cut the Religous Bullcrap.
- Fighters: can only fight inside the club if both parties agree to it.
There is a sign outside that states these rules.
[edit] 9: General Store
Sell any unwanted items. SELL, SELL, SELL!!!! and BUY, BUY, BUY!!!!
[edit] 10: Blacksmith
Get your weapons and armor upgraded.
[edit] 11: Jewelry Store
Buy or sell some jewelry.
[edit] 12: Church of Uller
A church of Uller.
[edit] 13: Magic School
Very big Castle. Home to many of the City's Mages.
[edit] 14: Fighter's Guild
Very big building. Home to some of the toughest Gladiators.
[edit] 15: High Council Building
Contains the council members of the City.
[edit] 16: Sewer Entrance
Entrance to the Sewers. Also the entrance to Profion's secret chamber.
[edit] 17: Thieves Guild
A old building. The thieves guild is in the basement.
[edit] 18: Empresses Spire
Where the Empress lives. She is the ruler of the city. Her name is Savina.
[edit] City Encounters
When you first arrive, you can enter the town at the front gate. There is no other entrance. There is a giant wall surrounding the City. The wall is electrified. The only entrance has a sort of force field that is connected to a Klaxon (sound alarm). When someone enters the City, the Klaxon will turn red, (this Is good), if a monster or "demon" enters, there is a 10% chance that the Klaxon will turn red, allowing them in, (Glitch in the making of the device). If the Klaxon turns green, then a monster or "Demon" has entered the City and an alarm will sound, alerting the guards.
