City of Izmer (Temple Supplement)

From D&D Wiki

Jump to: navigation, search

Back to Main Page2.5e Homebrew2.5e Campaign SettingsTemple (2.5e Campaign Setting)Environments


This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it.

More information...

City of Izmer[edit]

Authors notes[edit]

This city is used for the Quest, Retrieval of the Rod of Savrille. If you are using this city but don't want to do the quest, then that is fine.

City Traits[edit]

Physical Traits[edit]

  • Gravity: Normal.
  • Time: Normal.
  • Size: Large.
  • Morphic: No.

Magic, Alignment, and Energy/Elemental Traits[edit]

  • Elemental Dominance: None
  • Energy Dominance: Chaotic Neutral Energy
  • Alignment Trait: Any
  • Magic Trait: Magic is allowed.

City Inhabitants[edit]

Movement and Combat[edit]

Movement and Combat are normal in this City.

Features of the City[edit]

The Features of the City are labeled by Numbers on the map. Please look at the descriptions below and look for the Number of the location on the map, as well as in these descriptions.

1: Front Gate[edit]

When you first arrive, you can enter the town at the front gate. There is no other entrance. There is a giant wall surrounding the City. The wall is electrified. The only entrance has a sort of force field that is connected to a Klaxon (sound alarm). When someone enters the City, the Klaxon will turn red, (this Is good), if a monster or "demon" enters, there is a 10% chance that the Klaxon will turn red, allowing them in, (Glitch in the making of the device). If the Klaxon turns green, then a monster or "Demon" has entered the City and an alarm will sound, alerting the guards.

2: Inns[edit]

Many inns. Some fancy, some cheap.

3: Barracks[edit]

Guards Barrack's.

4: Jail[edit]

Where Criminals go. Duh!!!

5: Regular Houses[edit]

Just some Regular houses.

6: Church of Tholth[edit]

A church of Tholth.

7: Church of Odin[edit]

A church of Odin.

8: Century Club[edit]

  • The location of this club is on the Eastern side of the City.¬†
  • Only for the top champions of the world. It is a club where men and women can drink all they want. There is no fighting unless both parties agree to fight while in the club. The only way to get into this club is to Kill 100 Men in battle throughout your life. There will be guards outside to stop you from going in, until you have killed the 100 men.

They have only a few rules:

  • Mages: are not allowed.
  • Thieves: keep your hands in your pockets.
  • Clerics: Cut the Religous Bullcrap.
  • Fighters: can only fight inside the club if both parties agree to it.

There is a sign outside that states these rules.

9: General Store[edit]

Sell any unwanted items. SELL, SELL, SELL!!!! and BUY, BUY, BUY!!!!

10: Blacksmith[edit]

Get your weapons and armor upgraded.

11: Jewelry Store[edit]

Buy or sell some jewelry.

12: Church of Uller[edit]

A church of Uller.

13: Magic School[edit]

Very big Castle. Home to many of the City's Mages.

14: Fighter's Guild[edit]

Very big building. Home to some of the toughest Gladiators.

15: High Council Building[edit]

Contains the council members of the City.

16: Sewer Entrance[edit]

Entrance to the Sewers. Also the entrance to Profion's secret chamber.

17: Thieves Guild[edit]

A old building. The thieves guild is in the basement.

18: Empresses Spire[edit]

Where the Empress lives. She is the ruler of the city. Her name is Savina.

City Encounters[edit]

When you first arrive, you can enter the town at the front gate. There is no other entrance. There is a giant wall surrounding the City. The wall is electrified. The only entrance has a sort of force field that is connected to a Klaxon (sound alarm). When someone enters the City, the Klaxon will turn red, (this Is good), if a monster or "demon" enters, there is a 10% chance that the Klaxon will turn red, allowing them in, (Glitch in the making of the device). If the Klaxon turns green, then a monster or "Demon" has entered the City and an alarm will sound, alerting the guards.


Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors