Cinder (4e Race)
From D&D Wiki
|Average Height: 5' 6"-6' 6"|
|Average Weight: 130–170 lb.|
|Ability Scores: +2 Intelligence, +2 Charisma|
|Speed: 7 squares|
|Languages: Common, Primordial|
|Skill Bonuses: +2 Arcana, +2 Intimidate|
|Fire Elemental: You are considered an elemental creature for the purpose of effects that relate to creature origin. You have the fire keyword for effects relating to that keyword.|
|Smoldering: You have resistance to fire equal to 5 plus half your level.|
|Emberstrike: You can use emberstrike as an encounter power.|
Once their fires burned bright, but now they are extinguished, reduced to skeletal, smoking husks called the cinders. In Lorwyn they sought emotional transcendence, but in Shadowmoor they seek only to satisfy their malevolence and need for revenge.
Cinders are the same beings as the Flamekin of Lorwyn. According to their legend, the cinders' flames were taken long ago by a traitor known as the Extinguisher, and due to this they have become very bitter. Most cinders want the entire world to suffer as much as they do and thus they attempt to sow chaos and destruction until nothing good remains.
Play a Cinder if you want...
- To play an emotional, dark character, possibly seeking redemption.
- To play a character bent on revenge.
- To be a member of a race that favours the bard, warlock, warlord and wizard classes.
 Physical Qualities
As their name suggests many of the cinders have lost their ability to hold a constant flame making them walking skeletal, smoky remains.
 Playing a Cinder
<!-Your race-> Characteristics:
Male Names: Aerawn, Ascaeus, Caldera, Galleris, Irassu, Javonis, Virkole
Female Names: Ashling, Heladus, Saria
Three sample <!-your race-> adventurers are described below.