Chrono-Master (3.5e Prestige Class)

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Chrono-Master
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[edit] Chrono-Master

I am the Master of Time. Gods shall bow before me.
—Raptos Tempus, Race Unknown, Inscribed in the Hall of the Chrono-Master, his ruined temple.
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<-fluff about this prestige class->

[edit] Becoming a Chrono-Master

The power of time is an appealing one. Some want it to live forever, correct their mistakes or to see worlds they would not normally have lived to see. The power of the Chrono-Master is a rare one though. The title is one that nobody can give, it must be taken. Chrono-Masters are those who wish to become Gods. Their force so strong that they can reshape time on a massive scale, stop it entirely and travel back to the creation of the universe or forward to its end.

Entry Requirements
Alignment: Non-Chaotic. Only those with great self control can become a true Chrono-Master.
Skills: Concentration (20 Ranks), Knowledge: Time or Planes(10 Ranks), Spellcraft (5 Ranks), Psicraft (5 Ranks).
Patron: Godless.
Special: Must have some time affecting ability and study time manipulation for extended periods of time.

Table: The Chrono-Master

Hit Die: d6

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +0 +1 +1 +1
2nd +1 +1 +1 +1 Slow/Speed Time (Half/Double)
3rd +2 +2 +2 +2
4th +3 +2 +2 +2 Stop Time (Seconds)
5th +3 +3 +3 +3
6th +4 +3 +3 +3 Slow/Speed Time (Quarter/Quadruple)
7th +5 +4 +4 +4
8th +6/+1 +4 +4 +4 Stop Time (Minutes)
9th +6/+1 +5 +5 +5
10th +7/+2 +5 +5 +5 Time Leap (Days), Ageless Body
11th +8/+3 +6 +6 +6
12th +9/+4 +6 +6 +6 Slow/Speed Time (Eighth/Octuple)
13th +9/+4 +7 +7 +7
14th +10/5 +7 +7 +7 Stop Time (Hours)
15th +11/+6/+1 +8 +8 +8
16th +12/+7/+2 +8 +8 +8 Time Leap (Months)
17th +12/+7/2 +9 +9 +9
18th +13/+8/+3 +9 +9 +9 Temporal Crack
19th +14/+9/+4 +10 +10 +10
20th +15/+10/+5 +10 +10 +10 Time Slow/Speed (Sixteenth/Sexdecuple), Time Stop (Days), Time Leap (Years)

Class Skills (2 + Int modifier per level, ×4 at 1st level)
<-list of class skills->.

Table: The Epic Chrono-Master} <-subclass feature game rule information->. <-Lather, rinse...-> <-... repeat as necessary.-> Bonus Feats: <- any bonus feats gained in pre-epic levels->. The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> feats) every <-# of levels-> levels after <-usually the last non epic level->. Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->

[edit] Ex-<-pluralized class name->

<-What happens (if anything) if characters of this class lose an entry requirement or violate their code of conduct (if this class has one). Delete this section if there are no contingencies for continuing in this class->

[edit] Campaign Information

[edit] Playing a <-class name->

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Combat: <-Typical role in combat->

Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->

Resources: <-What kind of assistance members of this class can expect from each other including possible organizations->

[edit] <-pluralized class name-> in the World

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<-Some quote from a character of this class->

<-Where characters of this class fit in a d20 world->

NPC Reactions: <-How NPCs react to characters of this class->

[edit] <-class name-> Lore

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Characters with ranks in <-the appropriate skills-> can research <-insert prestige class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

<-the appropriate skills->
DC Result
11 <-not so common knowledge->.
16 <-rare information->.
21 <-very rare information->.
26 <-information so obscure that members of this class might not even know it->.

[edit] <-pluralized class name-> in the Game

This section needs a more complete description. For more information please look here

<-How characters of this class fit in the game (PC and NPC) and what roles they play->

Adaptation: <-Fitting this class in your campaign->

Sample Encounter: <-DM placement for NPC of this class->

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter->



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