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Chilly (3.5e Creature)

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Created By
corgisan (talk)
Date Created: 7/12/08
Status: done.
Editing: Please feel free to edit constructively!
Size/Type: medium construct (cold, demon beast)
Hit Dice: 1d12 +234 (240 hp)
Initiative: +2
Speed: 20ft.
Armor Class: 14, touch 14, flat-footed 14
Base Attack/Grapple: +1/+0
Attack: slam +2 melee (1d6)
Full Attack: slam +2 melee (1d6)
Space/Reach: 5ft./5ft.
Special Attacks: cold aura
Special Qualities: immunity to cold, vulnerability to fire (+50%), survival in ice..
Saves: Fort +0, Ref +2, Will +0
Abilities: Str 10, Dex 14, Con -, Int 6, Wis 4, Cha 18
Skills: survival +4 (+12 in cold climates)
Feats: Weapon Focus (slam)
Environment: cold environments
Organization: any
Challenge Rating: 4
Treasure: none
Alignment: any evil
Advancement: n/a
Level Adjustment: n/a
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More information...

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Chillies speak common, though they usually just say "chilly".

The snowman demon beast, Chilly is just that. a cute little snowman. but looks can be deceiving, for Chilly is a cold, heartless killer, literally! Chilly is a product of Nightmare's evil and the Ice Dragon's snow. In fact, if you see a Chilly, that means an Ice Dragon is nearby. Chillies serve as henchmen for the Ice Dragon that created them. they do virtually all the dirty work, especially the killing. though their CR is low, they are difficult opponents. due to the fact they are made of snow, Chillies must remain in cold climates.

[edit] Combat

Chillies fight in groups and use any method of attack they can think of to kill their enemies.

Cold Aura (Su): any creature within 10 ft of a chilly that fails a dc 14 fortitude save takes 1d6 cold damage every round. save dc is charisma based.



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