Chill of the Void (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Chill of the Void
Evocation [Cold]
Level: Sor/Wiz 4
Components: V, S
Casting time: 1 standard action
Range: Medium (100 ft. + 10 ft./level)
Effect: Ray
Duration: Instantaneous
Saving Throw: Fortitude partial; see text
Spell Resistance: Yes


As you point your hand at your target you release a chilling purple ray.

A purple ray springs from your hand, drawing power from the void, giving you the power to wrack one target with an unnatural chill. You must succeed at a ranged touch attack to strike the target. The target takes 1d4 points of cold damage per caster level (maximum 15d4); there is no save for this part of the spell. The target creature also takes 2 points of Constitution damage unless it makes a successful fortitude saving throw.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsSorcerer/Wizard

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors