Chill Touch, Improved (3.5e Spell)
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|Casting time:||1 action|
|Targets:||Creature or creatures touched (up to one/level)|
|Saving Throw:||Fortitude partial|
This powerful touch from the character's hand disrupts the life force of living creatures. Each touch channels negative energy that deals 1d6/caster level in points of damage (max 8d6) and possibly also 1d6 point of temporary Strength damage. (A successful Fortitude saving throw negates the Strength damage.) The character can use this melee touch attack up to one time per level.