Charmander (3.5e Creature)

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Size/Type: Small Pokemon (Fire)
Hit Dice: 1d12 (5 hp)
Initiative: +2
Speed: 30 feet (6 squares), burrow 20 feet (4 squares)
Armor Class: 15 (+1 size, +2 Dexterity, +2 natural), touch 14, flat-footed 14
Base Attack/Grapple: +0/-4
Attack: Struggle +1 melee (1d3)
Full Attack: Struggle +1 melee (1d3)
Space/Reach: 1/2 ft./0 ft.
Special Attacks: PokeMoves
Special Qualities: Low-Light Vision, Scent Vulnerability to Water, PokeMon Battle
Saves: Fort +3, Ref +4, Will Always fails
Abilities: Str 7, Dex 14, Con 13, Int 6, Wis 12, Cha 8
Skills: Listen +5, Spot +5
Feats: Alertness
Environment: Warm Mountains or Domesticated
Organization: Solitary, Starter (1 +1 Humanoid) or PokeMon Party (1 +1-5 other Pokemon of various types and 1 Humanoid)
Challenge Rating: 1/5/class level
Treasure: None, or Standard (PokeMon party.)
Alignment: Always neutral
Advancement: 2-15 (Tiny) 16 (Evolves into Charmeleon)
Level Adjustment:

Charmander is an orange reptilian creature resembling a bipedal salamander with some dinosaur qualities, particularly like those of theropods. Charmander has four small fangs visible on its upper and lower jaws, a cream underside and an expansive cream coloration on the sole of its foot. Its most notable feature is the flame burning on the tip of its tail, which is there even at birth. It is said that if this flame goes out, the Pokémon dies, although this has never happened in the anime, manga, or video games. Charmander has been described as cute in appearance, but despite this one may have to regard it with caution as its slashing claws are sharp and strong, and thus potentially dangerous.

Strategies and Tactics[edit]

A wild Charmander is usually found near a source of warmth on a mountain, particularly the lips of volcanoes. It patiently waits for a potential fight before opening up with a PokeMove. A domesticated Charmander follows orders of its owner.

PokeMon Battle A Charmander is incapable of delivering Lethal Damage to another PokeMon. Treat all damage taken in a fight between two PokeMon as nonlethal damage. However, a PokeMon does not take a -4 penalty on their attack roll when dealing nonlethal damage to PokeMon.

Special Advancement A Charmander gains Experience at fives times the rate of other creatures with Class Levels. However, it does not increase in challenge rating any faster than any other creature would. In addition, a PokeMon cannot take any class levels other than the levels pertaining to its type.

Vulnerability to Water Water-type PokeMoves deal double damage to a Charmander, as well as spells with the water descriptor, or a water elemental's slam attack.

PokeMoves A Charmander is capable of using any Fire-type move, and any normal-type moves it meets the prerequisites of.

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