Character Creation (The Legend of Zelda Supplement)
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|The Legend of Zelda|
Rules for Character Creation
The first thing you should do is choose a race from the list of available races. After you have chosen a race that suits you, find a class from the list of available classes. Choose your ability scores using the rules listed in the section below. Then choose any feats, flaws, traits, and skills.
Your character's ability scores are determined using a 32 point buy, and like in normal character creation, you may not raise a stat above an 18 before racial modifiers.
- Flaws, Traits, & Feats
- You may gain one flaw during character creation chosen from the list of flaws.
- You may gain one trait during character creation chosen from the list of traits.
- Knowledge (Nature) and Knowledge (Geography) have been rolled up into Survival, for all uses of these knowledge skills use Survival instead.
- You may use either Int or Wis for Survival whichever is higher.
- You may use either Str or Cha for Intimidate whichever is higher.
- Hit Points
- All Characters gain maximum hit points for their class + constitution score at first level, rather than maximum hit points + constitution modifier.
- At every other level a character gains hit points equal to maximum hit dice + constitution modifier.
Always be careful when choosing your alignment. Generally, evil alignments are off limits, but there are always exceptions. The adventuring party needs to be able to work together, and infighting is never good. Inter-group tension is always good for role-playing purposes, but if it gets too out of hand because your alignment, or personality doesn't match the rest of the groups can lead to frustrated players and mark a stalemate in the game. Consult your DM before choosing an alignment; if he rules you aren't the type to play that role, there is usually a good reason.
Regarding the exception to evil alignments, it does not mean you are 100% evil. Evil characters can still feel a connection with those they care about. An evil character may be a loving wife (such as Lady Macbeth) a doting parent (Grendel's mother) or even a best friend or loyal servant who just happens to be evil (Richard, for example). Evil is NOT stupid. An evil character is not just as likely to stab his allies in the back as he is to assist them. Even if he does not always follow the law, it does not mean he never follows it. All but the most psychotic of villains appreciate support from their friends.
Also, alignment is a generalization rather than a set personality. A chaotic neutral character can follow the rules as much as he likes, and a Lawful Good character is fully capable of backing down from an unrest he or she is unable to handle. Regardless of morality, political opinion, or anything else, a character's personality usurps alignment.
It's always good to give your character a personality. They need a drive, something that motivates their actions for adventuring. Is your character tired of living in Castle Town, inspired by Link to adventure? Is he inept at royal niceties due to his growing up in the boondocks of Hyrule? Is there something else you can think of? Write it out. This allows a character to be played more believably and generally makes the role-play more fun. This is also why the traits and flaws are encouraged, to allow a more believeable character. Flaws and personality quiks are a part of any good hero story, and this Legend is no exception.
Much like the video game, a back story for your character is a good idea. It should be a fairly simple set-up, defining a character as to why he would have a phobia of one thing, or a certain quirk to his personality, or even why he uses the weapons he does. A good way to kick off the story is describing his early childhood, followed by any significant (and relevant) points in his life. This way, we'll know why Dorunio the Goron Ranger has a Wolfos as his animal companion, or why Zesalis the River Zora shuns his evil brethren. In short, if it affects the current character in a significant fashion, describe it.