Character Creation (Simiran Supplement)
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[edit] Rules for Character Creation
[edit] Rolling Ability Scores
Option A: 4d6 (random)
Option B: 36 pt. pick (up to choice of player)
Stats are best to be high in dexterity and constitution, to allow for maximum adventuring and exploration.
[edit] Advice on Character Creation
[edit] Suggestions for Alignment
The best alignments for this campaign depend widely on the time period and who you are. However, neutral is always a safe bet as it deters you from the various political entities, allegiances, and rivalries that are constantly swirling around, especially in the capital city.
[edit] Take Advice
When creating your characters, you should understand what type of characters that the Dungeon Master wants in his game. This will help the DM get the genre and feel that he wants to present in the game. You will also create a character appropriate to the game before you. This should be your first step before deciding anything about your character.
[edit] Act Heroic
Dungeons & Dragons is an action oriented game. Your character will face a myriad of dangers. Your character must be willing to face those dangers. It is up to you to find that motivation for your character. Not all said dangers happen in battle, and keep this in mind when building your soon-to-be-hero.
[edit] Focus on the Party?
Although it is best to adventure with a party, never feel limited by them. The campaign is low level enough a decent player can struggle through alone-so if you wish to, why not? It should never be a major threat to travel solo, though that doesn't make the risk null.
[edit] Back Story
Some back story is good for the character. Too much back story leaves your character nowhere to grow. The best back story is one that helps define your character, but still leaves you room to innovate about your character. Read up (or ask your Dungeon Master) about the Sangra setting so you can have some grasp of where you character grew up and the environment he was nurtured in. Because of the indepth of this setting, knowledge will always give you an upper advantage while playing.
[edit] Final Notes
This world is only what you make it...and what it makes of you. Your character will be your connecting point into a world of amazement and adventure. Take a few steps during character creation to ensure that you'll be adventuring and exploring to the highest potential.
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