Character Creation (LAI Supplement)
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|Thunder Valley Ref.|
 Rules for Character Creation
In the LAI campaign setting, there are three worlds in which the campaign resides. Each world is linked by ancient devices created by a long dead civillisation. In each world, different rules apply to character creation, and some worlds will only let you use certain classes. Before creating a character, you should check the limitations of the world.
|World||Class Limitations||Substitute classes|
|Ourland||No limitations||No substitutions necessary|
|Farfallen||No Arcane Classes||Witch, Cabalist and Ghostbrushed|
|ThunderValley||No Divine Classes||No Substitutes|
 Ability Scores
Your character's ability scores are determined by either a 4d6 role and using the three highest roles for each attribute or a 22 point system as found in the Player's Handbook 1, page 18.
No rules, play as standard adventure
Any power with Arcane as its power source fails, unless the class's power source is Eldritch based. This means Warlocks and the eldritch classes of LAI can still use Arcane abilities. Arcane classes can still be chosen, but their powers will fail.
Any ranged power with Divine as its power source fails. Any divine power that includes the healing keyword instead allows the target to use a healing surge rather than healing as though it did (One of the user's healing surges is given to the target if the target has no remaining healing surges). Any melee power that would normally deal radiant damage instead deals cold damage. Divine Classes can still be chosen, but only their melee powers will function. The cold comes from the now empty void that is the astral sea, and any enhancement bestowed upon their allies comes from their own natural leadership.
Alignment usually comes with the territory of the worlds, with ThunderValley being more neutral and Farfallen more chaotic. Ourland contains the entire spectrum of alignments. Being evil in LAI has different meanings in each of the worlds, but generally it is accepted. In ThunderValley and Farfallen, being evil means the cities will keep closer watch on you or present you with suprise customs or spot checks. In Ourland one can be evil and still be treated equally, if not better due to fear, because of the inter-nation treaty towards the treatment of alignment and national different peoples.
Character Personality is a big part of LAI. The NPCs react well to certain personalities, and rewards are expected to be given in some form for players that act within those lines. A motive is also useful in determing how a NPC would react to a character, for example, a detective will suspect the hot-headed Tiefling known to have a darkside and no mercy to evil doers, than the shy, mild-mannered Eladrin that is known to be a calm and level headed thinker to have killed the baron, even if he was a corrupted slime-ball. In Farfallen, anyone who fits the personality profile of a troublemaker or criminal (Any non Lawful Neutral that is totally obidient, meaning pretty much everyone) may be taken into inquisition. If they are Eldritch or Psionic based and this is revealed, the law will hunt them down for 'reprogramming'.
 Back Story
LAI's factions and countries leave lots of room for improvement on the behalf of the character and DM to fit it into their adventure, so make sure that your character also has room to improve along with your understandment of the LAI worlds. The basics of each world are:
Ourland has many cities scattered amongst the wide open plains and trailing mountains. Grand forests still exist here, and each city has a peace between them. The Quadmire is a nasty, slave powered empire that is unliked by all of the other cities.
Farfallen is made up of nations that number as many as there are gods. These nations are either at war or subvertly converting one another, with any town that happens not to be a capital run down and often tasked to fueling a war effort or suppling sacrifical food (Or People). The nations may follow the alignment of the god they follow, but often they are twisted, with many inquisitions and crusades. Most commoners have turned to a life of crime, and slums stretch for miles around the cities.
There are three cities in the Thunder Valley Crater, and several barbarian tribes along the ridges of this place. A common coming of age task for men in the Valley is to enter the great swamp and kill a swamp beast. For women, it is often to accompany the men and make sure they don't die whilst this occurs. Some tiny villages exist in the middle of the swamp and forest of the valley, and people who come from here are tougher than the stone they live on.