Chaos Mage Powers (4e Power List)

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Fireball Chaos Mage Attack 1
The wizard conjures a flaming missile fromhis hand and hurls it towards the enemy where it explodes and showers the foe with magical flames.
At-Will Star.gif Arcane, Fire, Implement
Standard Action Ranged 20
Target: One enemy
Attack: Intelligence Vs. AC, Casting Value: 5+; 10+; 15+.
Hit: 1D6 + Intelligence Modifier Fire damage
Special: If this power is cast with 10+: Increase the damage to 1D10. If this power is cast with 15+: Increase the damage to 2D6.


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Searing Doom Chaos Mage Attack 1
A scintillating spray of sizzling silver slivers skips from the Wizard's outstretched fingers.
At-Will Star.gif Arcane, Fire, Implement
Standard Action Ranged 15
Target: One enemy
Attack: Intelligence Vs. Reflex, Casting Value: 10+; 20+.
Hit: 1D8 + Intelligence Modifier fire damage
Effect: The target takes ongoing fire damage (save ends).
Special: If you cast this power on a 20+ you deal twice the damage.


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Melkoth's Mystifying Miasma Chaos Mage Utility 1
The Wizard creates a numbing fog that causes his foolish foe to stitlessly stagger and stumble.
Encounter Star.gif Arcane
Standard Action Ranged 20
Target: One enemy
Effect: Choose one of the following: The target gains a -2 penalty on attack rolls.

The target gains a -2 penalty on damage rolls. The target gains a -2 penalty on their movement. The target gains a -2 penalty to their initiative track until the end of the next round.

Casting Value: 5+; 10+; 15+
Special: If you cast this power on 10+ you can choose two effects. On 15+ you can choose three effects.


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Iceshard Blizzard Chaos Mage Attack 1
Razor-sharp shards of ice hurl from the chill skies to blind and dishearten the foe.
At-Will Star.gif Arcane, Cold, Implement
Standard Action Ranged 10
Target: One Enemy
Attack: Intelligence Vs. Reflex, Casting Value: 10+; 25+.
Hit: 1[W] + Intelligence Modifier cold damage
Effect: Until the end of the Encounter The Target gets a -1 penalty on all attack rolls. This power doesn't work on creatures with the Cold keyword.
Special: If you cast this power on 25+ then the power is an Area Burst 1.


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Burning Gaze Chaos Mage Attack 1
The pure white light of the sun streams from the wizard's eyes in an indadescent beams that burn and slay anything that comes under his forbidding gaze.
At-Will Star.gif Arcane, Radiant, Implement
Standard Action Ranged 15
Target: One enemy
Attack: Intelligence Vs. Will, Casting Value: 5+; 15+.
Hit: 1D6 + Intelligence Modifier radiant damage.
Special: If you cast this spell on a 15+ this attack deals 1D8 + Intelligence Modifier radiant damage.


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Earth blood Chaos Mage Utility 1
Tapping into the Winds of Magic, the Wizard creates a charm of rebirth that bestows great ressilience upon himself and its companions.
Encounter Star.gif Arcane, Healing
Standard Action Ranged 5
Target: One Ally
Effect: Until the end of the Encounter the target gains Regeneration 5.
Casting Value: 5+


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Wyssan's Wildform Chaos Mage Utility 1
The Wizard unleashes the beast within, shaping its fury to transform his allies into ravaging beasts!
Daily Star.gif Arcane
Standard Action Ranged 10
Target: One Ally
Effect: The Target gets a +5 power bonus to their next skill check.
Casting Value: 10+; 15+
Special: If you cast this power on 15+ you can choose two targets for this power.


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Level 2 Utility Disciplines[edit]

Firestorm Chaos Mage Utility 2
The great winds of Hysh rip through the skies with their scorching claws dragging down any whom dare escape your wrath.
Encounter Star.gif Arcane
Minor Action Ranged 20
Target: One flying enemy
Effect: The target is knocked prone.
Casting Value: 5+; 20+
Special: If you cast this power on 20+ the target is dazed.


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Windshield Chaos Mage Utility 2
The Winds of Magic are under your control as you bend their will towards a single area using their collective strength as a blockade.
Daily Star.gif Arcane
Standard Action Close burst 5
Target: You or an ally
Effect: You or an ally gain +10 to all of your defenses until the end of your next turn.
Casting Value: 10+; 20+; 30+
Special: If you cast this power on 20+ choose an extra target. If you cast this power on a 30+ target all allies (including yourself) in the burst.


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Psychic Shaper Chaos Mage Utility 2
Use your teachings at the Imperial College of Magic and delve into the mystical energy of the celestial elements to catch a glimpse of the future.
Encounter Star.gif Arcane, Psychic
Minor Action Ranged 5
Target: One enemy
Effect: Roll 1d20. The target uses the result as the result of their next attack roll or skill check during their next turn.
Casting Value: 5+; 15+
Special: If you cast this power on 15+ the target cannot attack you during their next turn.


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Gale of Transmutation Chaos Mage Utility 2
Gather together the Winds of Magic to forge an enchantment upon your alchemical abilities.
Encounter Star.gif Arcane
Minor Action Personal
Effect: Choose an Alchemical Item you can produce. It automatically appears in your personal inventory (ignore the creation time). The item disappears at the end of the encounter if not used.
Casting Value: 10+; 20+
Special: If you cast this power on 20+ the next time during this encounter when you consume an Alchemical Item increase the damage dealt equal to your Intelligence Modifier.


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Level 3 Encounter Disciplines[edit]

Aqshy's Vortex Chaos Mage Attack 3
Summons the fiery winds of Aqshy to engulf your target in flames.
Encounter Star.gif Arcane, Fire, Implement
Standard Action Ranged 20
Target: One creature
Attack: Intelligence Vs. AC
Hit: 2d6 + Intelligence Modifier fire damage
Effect: If this attack hits on a critical hit the target takes ongoing fire damage (save ends).
Casting Value: 5+; 15+
Special: If you cast this power on 15+ and it hits damage is 3d6 + Intelligence Modifier fire damage.


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Chamon's Enchantment Chaos Mage Attack 3
Using your skills as an Alchemist you mystify the metal around you with the Winds of Chamon to aid your allies.
Encounter Star.gif Arcane
Standard Action Close burst 5
Target: One creature in burst
Attack: Intelligence Vs. Will
Hit: 2d6 + Intelligence Modifier
Effect: Target one weapon of metal origin wielded by an ally adjacent to the target. It has now been enchanted. The weapon gives its bearer a +2 power bonus to attack and damage rolls until the end of your next turn.
Casting Value: 15+; 25+
Special: If you cast this power on 25+ target weapon gives its bearer a +4 power bonus.


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Hysh's Light Chaos Mage Attack 3
The surging Winds of Hysh glow with radiance as they hone in one their target with destructive and blinding force.
Encounter Star.gif Arcane, Radiant, Implement
Standard Action Ranged 10
Target: One creature
Attack: Intelligence Vs. Reflex
Hit: 2d6 + Intelligence Modifier radiant damage and the target is blinded.
Casting Value: 10+; 15+
Special: If you cast this power on 15+ this power's range becomes Ranged 20


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Ghyran's Renewal Chaos Mage Attack 3
Nature itself bestows its magical properties onto the Winds of Ghyran causing great damage to your enemies and gentility to all whom you protect.
Encounter Star.gif Arcane, Healing
Standard Action Close burst 3
Target: One creature
Attack: Intelligence Vs. Reflex
Hit: 2d8 + Intelligence Modifier radiant damage
Effect: All allies adjacent to you gain hit points equal to their surge value as though they had spent a healing surge.
Casting Value: 10+; 25+
Special: If you cast this power on 25+ this attack deals an additional 1d8 radiant damage.


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Level 5 Daily Disciplines[edit]

Piercing Breath Chaos Mage Attack 5
As you dodge your enemy's attack you exhaust a slight breath into the air using the Winds of Magic to manipulate it giving you the chance to break their defenses, striking through their body.
Daily Star.gif Arcane, Implement, Cold
Standard Action Melee touch
Target: One or two creatures
Attack: Intelligence Vs. Reflex
Hit: 2d8 + Intelligence Modifier cold damage
Miss: Half damage
Effect: If the target(s) is not killed with this attack they are slowed until the end of the encounter.
Casting Value: 15+; 30+
Special: If you cast this power on 30+ double the enhancement bonus from your implement that increases your attack and damage rolls for this attack.


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Uglu's Devious Whirlwind Chaos Mage Attack 5
Winds of Uglu conceal your movement as you sneak upon your foes with its deadly gale!
Daily Star.gif Arcane, Implement, Teleportation
Standard Action Burst 5
Target: One, two, or three creatures in burst
Attack: Intelligence Vs. Reflex
Hit: 1d10 + Intelligence Modifier
Miss: Half damage
Effect: You teleport 10 squares.
Casting Value: 10+; 30+
Special: If you cast this power on 30+ you have total concealment until the end of the next round and all of your defenses gain a +3 power bonus.


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Orb of Nature's Strength Chaos Mage Attack 5
Convene with nature to become one with the elements around you.
Daily Star.gif Arcane, Implement, Radiant
Standard Action Burst 5
Target: One or two creatures
Attack: Intelligence Vs. Will
Hit: 2d6 + Intelligence Modifier radiant damage
Miss: Half damage and the targets gain vulnerable 5 radiant until the end of your next turn.
Effect: An adjacent ally may shift 2 squares as a free action.
Casting Value: 5+; 20+
Special: If you cast this power on 20+ the targets gain vulnerable 5 cold until the end of your next turn.


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Azyr's Gleam Chaos Mage Attack 5
The Winds of Azyr shine brightly as you beckon them to answer your call from the skies and reveal to you the answer to your plight.
Daily Star.gif Arcane, Implement, Radiant
Standard Action Ranged 15
Target: One creature
Attack: Intelligence Vs. Will
Hit: 2d6 + Intelligence Modifier radiant damage
Miss: Half damage and the target is slowed.
Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from an ally adjacent to you (save ends).
Casting Value: 10+; 25+
Special: If you cast this power on 25+ until the end of the encounter, you gain a +3 power bonus to attack rolls against the target.


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