| Fireball
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Chaos Mage Attack 1
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| The wizard conjures a flaming missile fromhis hand and hurls it towards the enemy where it explodes and showers the foe with magical flames.
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At-Will Elemental, Fire
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| Standard Action
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Ranged 20
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| Target: One enemy
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| Attack: Intelligence Vs. AC, Casting Value: 5+; 10+; 15+.
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| Hit: 1D6 + Intelligence Modifier Fire damage
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| Special: If this power is cast with 10+: Increase the damage to 1D10. If this power is cast with 15+: Increase the damage to 2D6.
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| Searing Doom
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Chaos Mage Attack 1
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| A scintillating spray of sizzling silver slivers skips from the Wizard's outstretched fingers.
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At-Will Elemental, Fire
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| Standard Action
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Ranged 15
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| Target: One enemy
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| Attack: Intelligence Vs. Reflex, Casting Value: 10+; 20+.
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| Hit: 1D8 + Intelligence Modifier fire damage
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| Effect: The target takes ongoing fire damage (save ends).
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| Special: If you cast this power on a 20+ you deal twice the damage.
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| Melkoth's Mystifying Miasma
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Chaos Mage Utility 1
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| The Wizard creates a numbing fog that causes his foolish foe to stitlessly stagger and stumble.
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Encounter Elemental
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| Standard Action
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Ranged 20
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| Target: One enemy
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| Effect: Choose one of the following: The target gains a -2 penalty on attack rolls.
The target gains a -2 penalty on damage rolls.
The target gains a -2 penalty on their movement.
The target gains a -2 penalty to their initiative track until the end of the next round.
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| Casting Value: 5+; 10+; 15+
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| Special: If you cast this power on 10+ you can choose two effects. On 15+ you can choose three effects.
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| Iceshard Blizzard
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Chaos Mage Attack 1
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| Razor-sharp shards of ice hurl from the chill skies to blind and dishearten the foe.
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At-Will Elemental, Cold
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| Standard Action
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Ranged 10
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| Target: One Enemy
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| Attack: Intelligence Vs. Reflex, Casting Value: 10+; 25+.
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| Hit: 1[W] + Intelligence Modifier cold damage
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| Effect: Until the end of the Encounter The Target gets a -1 penalty on all attack rolls. This power doesn't work on creatures with the Cold keyword.
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| Special: If you cast this power on 25+ then the power is an Area Burst 1.
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| Burning Gaze
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Chaos Mage Attack 1
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| The pure white light of the sun streams from the wizard's eyes in an indadescent beams that burn and slay anything that comes under his forbidding gaze.
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At-Will Elemental, Radiant
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| Standard Action
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Ranged 15
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| Target: One enemy
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| Attack: Intelligence Vs. Will, Casting Value: 5+; 15+.
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| Hit: 1D6 + Intelligence Modifier radiant damage.
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| Special: If you cast this spell on a 15+ this attack deals 1D8 + Intelligence Modifier radiant damage.
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| Earth blood
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Chaos Mage Utility 1
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| Tapping into the Winds of Magic, the Wizard creates a charm of rebirth that bestows great ressilience upon himself and its companions.
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Encounter Elemental, Healing
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| Standard Action
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Ranged 5
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| Target: One Ally
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| Effect: Until the end of the Encounter the target gains Regeneration 5.
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| Casting Value: 5+
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| Wyssan's Wildform
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Chaos Mage Utility 1
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| The Wizard unleashes the beast within, shaping its fury to transform his allies into ravaging beasts!
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Daily Elemental
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| Standard Action
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Ranged 10
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| Target: One Ally
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| Effect: The Target gets a +5 power bonus to their next skill check.
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| Casting Value: 10+; 15+
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| Special: If you cast this power on 15+ you can choose two targets for this power.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
[edit] Level 2 Utility Disciplines
| Firestorm
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Chaos Mage Utility 2
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| The great winds of Hysh rip through the skies with their scorching claws dragging down any whom dare escape your wrath.
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Encounter Elemental
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| Minor Action
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Ranged 20
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| Target: One flying enemy
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| Effect: The target is knocked prone.
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| Casting Value: 5+; 20+
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| Special: If you cast this power on 20+ the target is dazed.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Windshield
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Chaos Mage Utility 2
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| The Winds of Magic are under your control as you bend their will towards a single area using their collective strength as a blockade.
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Daily Elemental
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| Standard Action
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Close burst 5
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| Target: You or an ally
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| Effect: You or an ally gain +10 to all of your defenses until the end of your next turn.
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| Casting Value: 10+; 20+; 30+
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| Special: If you cast this power on 20+ choose an extra target. If you cast this power on a 30+ target all allies (including yourself) in the burst.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Psychic Shaper
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Chaos Mage Utility 2
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| Use your teachings at the Imperial College of Magic and delve into the mystical energy of the celestial elements to catch a glimpse of the future.
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Encounter Elemental, Psychic
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| Minor Action
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Ranged 5
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| Target: One enemy
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| Effect: Roll 1d20. The target uses the result as the result of their next attack roll or skill check during their next turn.
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| Casting Value: 5+; 15+
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| Special: If you cast this power on 15+ the target cannot attack you during their next turn.
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| Gale of Transmutation
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Chaos Mage Utility 2
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| Gather together the Winds of Magic to forge an enchantment upon your alchemical abilities.
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Encounter Elemental
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| Minor Action
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Personal
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| Effect: Choose an Alchemical Item you can produce. It automatically appears in your personal inventory (ignore the creation time). The item disappears at the end of the encounter if not used.
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| Casting Value: 10+; 20+
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| Special: If you cast this power on 20+ the next time during this encounter when you consume an Alchemical Item increase the damage dealt equal to your Intelligence Modifier.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
[edit] Level 3 Encounter Disciplines
| Aqshy's Vortex
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Chaos Mage Attack 3
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| Summons the fiery winds of Aqshy to engulf your target in flames.
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Encounter Elemental, Fire
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| Standard Action
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Ranged 20
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| Target: One creature
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| Attack: Intelligence Vs. AC
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| Hit: 2d6 + Intelligence Modifier fire damage
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| Effect: If this attack hits on a critical hit the target takes ongoing fire damage (save ends).
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| Casting Value: 5+; 15+
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| Special: If you cast this power on 15+ and it hits damage is 3d6 + Intelligence Modifier fire damage.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Chamon's Enchantment
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Chaos Mage Attack 3
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| Using your skills as an Alchemist you mystify the metal around you with the Winds of Chamon to aid your allies.
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Encounter Elemental
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| Standard Action
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Close burst 5
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| Target: One creature in burst
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| Attack: Intelligence Vs. Will
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| Hit: 2d6 + Intelligence Modifier
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| Effect: Target one weapon of metal origin wielded by an ally adjacent to the target. It has now been enchanted. The weapon gives its bearer a +2 power bonus to attack and damage rolls until the end of your next turn.
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| Casting Value: 15+; 25+
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| Special: If you cast this power on 25+ target weapon gives its bearer a +4 power bonus.
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| Hysh's Light
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Chaos Mage Attack 3
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| The surging Winds of Hysh glow with radiance as they hone in one their target with destructive and blinding force.
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Encounter Elemental, Radiant
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| Standard Action
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Ranged 10
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| Target: One creature
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| Attack: Intelligence Vs. Reflex
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| Hit: 2d6 + Intelligence Modifier radiant damage and the target is blinded.
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| Casting Value: 10+; 15+
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| Special: If you cast this power on 15+ this power's range becomes Ranged 20
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Ghyran's Renewal
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Chaos Mage Attack 3
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| Nature itself bestows its magical properties onto the Winds of Ghyran causing great damage to your enemies and gentility to all whom you protect.
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Encounter Elemental, Healing
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| Standard Action
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Close burst 3
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| Target: One creature
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| Attack: Intelligence Vs. Reflex
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| Hit: 2d8 + Intelligence Modifier radiant damage
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| Effect: All allies adjacent to you gain hit points equal to their surge value as though they had spent a healing surge.
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| Casting Value: 10+; 25+
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| Special: If you cast this power on 25+ this attack deals an additional 1d8 radiant damage.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
[edit] Level 5 Daily Disciplines
| Piercing Breath
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Chaos Mage Attack 5
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| As you dodge your enemy's attack you exhaust a slight breath into the air using the Winds of Magic to manipulate it giving you the chance to break their defenses, striking through their body.
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Daily Elemental, Implement, Cold
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| Standard Action
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Melee touch
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| Target: One or two creatures
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| Attack: Intelligence Vs. Reflex
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| Hit: 2d8 + Intelligence Modifier cold damage
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| Miss: Half damage
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| Effect: If the target(s) is not killed with this attack they are slowed until the end of the encounter.
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| Casting Value: 15+; 30+
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| Special: If you cast this power on 30+ double the enhancement bonus from your implement that increases your attack and damage rolls for this attack.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Uglu's Devious Whirlwind
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Chaos Mage Attack 5
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| Winds of Uglu conceal your movement as you sneak upon your foes with its deadly gale!
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Daily Elemental, Implement, Teleportation
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| Standard Action
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Burst 5
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| Target: One, two, or three creatures in burst
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| Attack: Intelligence Vs. Reflex
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| Hit: 1d10 + Intelligence Modifier
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| Miss: Half damage
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| Effect: You teleport 10 squares.
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| Casting Value: 10+; 30+
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| Special: If you cast this power on 30+ you have total concealment until the end of the next round and all of your defenses gain a +3 power bonus.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Orb of Nature's Strength
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Chaos Mage Attack 5
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| Convene with nature to become one with the elements around you.
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Daily Elemental, Implement, Radiant
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| Standard Action
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Burst 5
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| Target: One or two creatures
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| Attack: Intelligence Vs. Will
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| Hit: 2d6 + Intelligence Modifier radiant damage
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| Miss: Half damage and the targets gain vulnerable 5 radiant until the end of your next turn.
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| Effect: An adjacent ally may shift 2 squares as a free action.
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| Casting Value: 5+; 20+
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| Special: If you cast this power on 20+ the targets gain vulnerable 5 cold until the end of your next turn.
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Back to Main Page → 4e Homebrew → Powers → Chaos Mage Powers
| Azyr's Gleam
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Chaos Mage Attack 5
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| The Winds of Azyr shine brightly as you beckon them to answer your call from the skies and reveal to you the answer to your plight.
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Daily Elemental, Implement, Radiant
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| Standard Action
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Ranged 15
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| Target: One creature
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| Attack: Intelligence Vs. Will
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| Hit: 2d6 + Intelligence Modifier radiant damage
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| Miss: Half damage and the target is slowed.
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| Effect: When the target hits or misses you or shifts, the target provokes an opportunity attack from an ally adjacent to you (save ends).
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| Casting Value: 10+; 25+
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| Special: If you cast this power on 25+ until the end of the encounter, you gain a +3 power bonus to attack rolls against the target.
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