Chains of Good (3.5e Spell)
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(Redirected from Chains of Good (DnD Spell))
| Conjuration (Healing) [Good, Chain Spell] | |
| Level: | Clr 7 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Touch |
| Area: | 30 ft. radius emanating from the caster |
| Duration: | Instantaneous |
| Saving Throw: | Will half (harmless); see text |
| Spell Resistance: | Yes (harmless); see text |
In a 30 ft. radius around the caster, all creatures are healed 8 points of damage per level the spell was cast at. All chained spells that heal damage act in the 30 ft. radius as well.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
So if this spell was cast as a level 9 spell, it would heal 72 hitpoints.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Cleric
