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Chains of Good (DnD Spell)

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Created By
aarnott (talk)
Date Created: 08:15, 17 July 2007 (MDT)
Status: Needs Review
Editing: Please feel free to edit constructively!
Chains of Good
Conjuration (Healing) [Good, Chain Spell]
Level: Clr 7
Components: V, S
Casting time: 1 standard action
Range: Touch
Area: 30 ft. radius emanating from the caster
Duration: Instantaneous
Saving Throw: Will half (harmless); see text
Spell Resistance: Yes (harmless); see text

In a 30 ft. radius around the caster, all creatures are healed 4 points of damage per level the spell was cast at. All chained spells that heal damage act in the 30 ft. radius as well.

Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.

So if this spell was cast as a level 9 spell, it would heal 36 hitpoints.



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