Chains of Critical Infliction (3.5e Spell)

From D&D Wiki

Jump to: navigation, search
Chains of Critical Infliction
Necromancy [Evil, Chain Spell]
Level: Clr 4
Components: V, S
Casting time: 1 standard action
Range: Touch
Target: Creature touched
Duration: Instantaneous
Saving Throw: Will half
Spell Resistance: Yes


When laying your hand upon a creature, you channel negative energy that deals 5 points of damage per level the spell was cast at.

Since undead are powered by negative energy, this spell cures such a creature of a like amount of damage, rather than harming it.

So if this spell was cast as a level 9 spell, it would deal 45 damage.



Back to Main Page3.5e HomebrewComplex Special Ability ComponentsSpellsCleric

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors