Chains of Critical Curing (DnD Spell)
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| aarnott (talk) | |
|---|---|
| Date Created: | 08:15, 17 July 2007 (MDT) |
| Status: | Needs Review |
| Editing: | Please feel free to edit constructively! |
| Conjuration (Healing) [Good, Chain Spell] | |
| Level: | Clr 4 |
|---|---|
| Components: | V, S |
| Casting time: | 1 standard action |
| Range: | Touch |
| Target: | Creature touched |
| Duration: | Instantaneous |
| Saving Throw: | Will half (harmless); see text |
| Spell Resistance: | Yes (harmless); see text |
When laying your hand upon a creature, you channel positive energy that heals 3 points of damage per level the spell was cast at.
Since undead are powered by negative energy, this spell deals damage to them instead of curing their wounds. An undead creature can apply spell resistance, and can attempt a Will save to take half damage.
So if this spell was cast as a level 9 spell, it would heal 27 hitpoints.
Back to Main Page → Dungeons and Dragons → Spells/Powers → Cleric Spells.
Categories: User | DnD | Spell | Cleric 4 | Conjuration School | Healing Subschool | Chain Spell

