Chaingun (3.5e Equipment)

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Exotic Two-Handed
Critical: 20/x2
Range Increment: 60 ft.
Type: Piercing
Hardness: 10
Size Cost1 Damage Weight1 hp
Fine * 1d6 * 1
Diminutive * 1d8 * 1
Tiny * 1d10 * 2
Small 500 2d8 5 lb. 5
Medium 500 2d10 10 lb. 10
Large 1000 4d8 20 lb. 20
Huge * 6d8 * 40
Gargantuan * 8d8 * 80
Colossal * 12d8 * 160
  1. The SRD only gives a means to determine costs and weights of weapons for Large and Small versions based on the Medium weapons. Any other supplied values are the author's best determination.

This massive hulking metal gun is held in both hands due to weight, size, and sheer recoil. The sound of battle is washed out by the din of thousands of bullets streaking forth.The chaingun is powered by an air Djinn.

The chaingun is a very powerful weapon, but incredibly bulky. All attacks made with it take a -2 penalty. It takes a full round to 'warm up' and spin, to which one can make either normal or full round bursts to the targets. On any round which the gun is not being fired, it'll wind down and need another round to wind back up.

Besides normal attacks, as a full attack action you can sweep the chaingun in an arc, striking all targets in a 30 ft. cone once, with a Reflex save to half. The DC is your attack modifier.

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