Chainfighter (4e Paragon Path)

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[edit] Chainfighter

Death is the chain that binds us together...I am that chain.

Prerequisite: Shadar-Kai, Proficient with Spiked Chain.

You have grown to understand your weapon in a way few can master. With it you bring the Raven Queen's judgment down on those who must be punished.

[edit] Chainfighter Path Features

Chain Action (11th Level): Spend an Action Point to reroll one Spiked Chain attack or damage roll.
Chain Precision (11th Level): Critical Hit with a Spiked Chain melee attack roll of 18-20.
Chain Carnage (16th Level): Spiked Chain gains the High Crit property.


Chains that Bind Chainfighter Attack 11
Whipping out with your chain you ensnare your enemy.
Encounter Star.gif Weapon
Standard Action Melee weapon
Requirement: Must be wielding a Spiked Chain
Target: One Target
Attack: Dexterity Vs. Reflex
Hit: 1[W] + Strength modifier damage and target is Restrained (save ends).
Miss: Target is Restrained (save ends).


Chain of Decay Chainfighter Utility 12
Channeling the power of death you cause your target to rot.
Encounter Star.gif Weapon, Necrotic
Move Action Personal
Requirement: Must be wielding a Spiked Chain
Effect: Your next Spiked Chain attack, also causes ongoing 5 Necrotic damage (save ends).


Whirling Chain Chainfighter Attack 20
Swinging your Spiked Chain over your head you attack those that would seek to surround you.
Daily Star.gif Weapon
Standard Action Melee weapon
Requirement: Must be wielding a Spiked Chain
Target: All enemies within weapon's Reach
Attack: Strength Vs. AC
Hit: 1[W] + Dexterity Modifier damage
Miss: Cause standard damage
Special: Roll separate attack roll for every enemy within the Spiked Chain's Reach.




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