Chainfighter (4e Paragon Path)
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[edit] Chainfighter
| “ | Death is the chain that binds us together...I am that chain. | ” |
Prerequisite: Shadar-Kai, Proficient with Spiked Chain.
You have grown to understand your weapon in a way few can master. With it you bring the Raven Queen's judgment down on those who must be punished.
[edit] Chainfighter Path Features
- Chain Action (11th Level): Spend an Action Point to reroll one Spiked Chain attack or damage roll.
- Chain Precision (11th Level): Critical Hit with a Spiked Chain melee attack roll of 18-20.
- Chain Carnage (16th Level): Spiked Chain gains the High Crit property.
| Chains that Bind | Chainfighter Attack 11 |
| Whipping out with your chain you ensnare your enemy. | |
| Encounter | |
| Standard Action | Melee weapon |
| Requirement: Must be wielding a Spiked Chain | |
| Target: One Target | |
| Attack: Dexterity Vs. Reflex | |
| Hit: 1[W] + Strength modifier damage and target is Restrained (save ends). | |
| Miss: Target is Restrained (save ends). | |
| Chain of Decay | Chainfighter Utility 12 |
| Channeling the power of death you cause your target to rot. | |
| Encounter | |
| Move Action | Personal |
| Requirement: Must be wielding a Spiked Chain | |
| Effect: Your next Spiked Chain attack, also causes ongoing 5 Necrotic damage (save ends). | |
| Whirling Chain | Chainfighter Attack 20 |
| Swinging your Spiked Chain over your head you attack those that would seek to surround you. | |
| Daily | |
| Standard Action | Melee weapon |
| Requirement: Must be wielding a Spiked Chain | |
| Target: All enemies within weapon's Reach | |
| Attack: Strength Vs. AC | |
| Hit: 1[W] + Dexterity Modifier damage | |
| Miss: Cause standard damage | |
| Special: Roll separate attack roll for every enemy within the Spiked Chain's Reach. | |
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