Cerinian (4e Race)
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CREATOR'S NOTE (MarioMariox2): This race is still being tested in games. Though mostly complete, please make sure to check back here occasionally and make necessary edits to your Cerinian characters as this page is edited.
Cerinians are somewhat mystical blue fox-like humanoids from a faraway planet that usually go out of their way to aid others. Despite their kind natures, they are often willing to take on a challenge when it arises.
|Average Height: 5'4" to 6'2"|
|Average Weight: 80 to 180 lbs.|
|Ability Scores: Female: +2 Wisdom, +2 Intelligence; Male: +2 Dexterity, +2 Strength|
|Speed: 6 squares|
|Vision: Low-Light Vision|
|Languages: Common, Other (Females can quickly learn a language by reading a creature's thought pattern)|
|Skill Bonuses: Female: +2 Insight; Male: +2 Acrobatics; Both: +2 Nature or Heal|
| Natural Kindness: Cerinians are inclined to help others by nature and as such, cannot have an evil or unaligned nature.
(Although rare, some Cerinians aren't as openly kind as an average Cerinian (perhaps due to a traumatic event). Despite this, they still maintain their natural kindness, leading to these rare examples having an "anti-hero" status. In a different way of speaking, you would classify this as "Chaotic Good".)
|Wild Step: Ignore difficult terrain while shifting.|
|Fleet Footed: You gain +2 AC vs opportunity attacks provoked by movement (You don't get this bonus if you are forced to move).|
|Psychic Foresight: If you have the highest initiative at the start a combat encounter, you do not have to make an attack roll and can deal extra damage = 1/2 Initiative score on your first turn.|
"The two Cerinians approached the foot of the monster's cave with caution; the female touched her temples and began to assess the beast's intentions.
'Such strange thought patterns. It's not quite malice, it's more like... sorrow?'
The male, bolder than his companion was still furious at the destruction the monster caused on the nearby village.
'Whatever it is we can't let it keep attacking people like this. Let's go!'"
Play a Cerinian if you...
- Want to play a solid, but luck-rewarding character.
- Want to have a different play-style for each gender.
- Want to be able to use a mix of psychic, arcane, and martial abilities.
- Want to have a character with a kind nature.
- Want to be a member of a race that favors the Fighter, Paladin, Psychic Warrior, Sorcerer, and/or Cleric classes.
...and most especially...
- Want to play a race that benefits from overall hard work and perseverance (powers become very strong and easier to use at higher levels)!
 Physical Qualities
Cerinians are average-height, blue, humanoid foxes with their five fingers and 3 toes tipped with a sharp claw. All Cerinians are tattooed with white markings on their arms and legs and have hair a different shade than their fur. Cerinians also sport aquamarine/teal eyes, adding to their mystical qualities. Their tail is tipped with white and separated into 3 sections with 2 special bracelets.
In adulthood, they are about 5'4 to 6'2 and usually weigh about 80 to 180 pounds.
 Playing a Cerinian
Cerinians generally act as nimbler Paladins, but do not have the defensive powers that other races would provide. However, Cerinians can channel the power of the ancient Krazoan spirits to act as naturally good psychic healers. As such, a fighting Cerinian should have a somewhat more strategic approach and make use of his/her psychic and medical capabilities.
Cerinians can act as nimbler Sorcerers, being able to do greater physical feats while retaining the benefits of unprepared magic. Utilizing their natural psychic abilities, Female Cerinians have amazing foresight and can outpredict an opponent to the point of dazing them! Male Cerinians can use telekinesis to provide cover or attack! As such, the more mystical Cerinian should have a more aggressive approach and make use of his/her psychic capabilities.
Should a Cerinian become a Paladin, he/she would most likely follow the ancient Krazoan spirits--a ancestral race of various planets in Cerinia's region (such as Sauria) with deity-like powers. A Cerinian may also worship a good-aligned god that is worshipped by the race he/she dwells with.
Cerinian Characteristics: Cerinians are kind, regardless of where they were raised and will help those in need. This has to do somewhat with an ancestral tie to good magic. Though often seen wearing ancient clothing and practicing traditional values, Cerinians can easily adapt to other cultures with their intelligence and charisma. This leads other races (with the ability to have a good alignment) being somewhat more accepting to Cerinians.
Male Names: Unknown, but one assumption one can make is that many Cerinians have names that represent a natural element in some way. Cerinians do not have to follow this trend and can have the names of the race they dwell with.
Female Names: Krystal
 Cerinian Adventurers
Three sample Cerinian adventurers are described below.
Krystal was supposedly the only Cerinian to survive the destruction of their planet. Despite the tragedy, Krystal's kind nature leads her to respond to a distress call on Sauria, a dinosaur planet.
In a future alternate reality, Krystal suffers from much trauma after the invasion of fish-like aliens known as the Anglars. Wanting to make a fresh start, she changes her name to Kursed and goes off the a planet nearing the border of the Lylat, Kew.
Reiji Hanasaki was one of the lucky Cerinian infants to be sent off their home planet preceding their planet's destruction. Found and taken care of by a couple of Human monks of Bahamut, Reiji has lived comfortably in a primarily Human-inhabited village, aiding his adoptive parents' religious work. At 17, he one day receive a very vivid dream of adventuring and tells his father about it. His father talks to Reiji about the holy adventurer--the paladin, giving him his old sword when he himself was a paladin and so begins Reiji's journey!