Celestial Disciple (3.5e Prestige Class)

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Celestial Disciple
Ardwyn Lothruin
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Celestial Disciple[edit]

Many lifetimes it will take to bring justice on our way. We must never falter. We must never fail. This is our charge to keep.
—Ardwyn Lothruin, Celestial Disciple of St. Cuthbert

Celestial Disciples are warriors blindly devoted to their faith. They seek to enlighten others to walk the same path to divinity, and bring wrath down on those that seek to denounce and slander the faithful.

Becoming a Celestial Disciple[edit]

Celestial Disciple's Creed varies by faith. Disciples of Tyr and St. Cuthbert seek out and bring evil-doers to justice where a Disciple of Moradin or Bahamut may be take up arms protecting a city. Paladins and Clerics make excellent Celestial Disciples and Fighters who multiclass to follow this path are not unheard of.

Entry Requirements
Alignment: Any non-evil
Base Attack Bonus: +4
Skills: Knowledge (Religion): 9 ranks
languages: Celestial
Special: Cannot be a Celestial creature or a creature with the Half-Celestial template. At Level 10 this rule doesn't apply anymore.

Table: The Celestial Disciple

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special Spells per Day
Fort Ref Will
1st +1 +2 +0 +2 Divine Favor; Natural Armor +1; turn undead + 1 Level of Existing Divine spell casting Class
2nd +2 +3 +0 +3 Str +2 + 1 Level of Existing Divine spell casting Class
3rd +3 +3 +1 +3 Holy Fire; Natural Armor +2 + 1 Level of Existing Divine spell casting Class
4th +4 +4 +1 +4 Con +2 + 1 Level of Existing Divine spell casting Class
5th +5 +4 +1 +4 Natural Armor +3; Improved Holy Fire I + 1 Level of Existing Divine spell casting Class
6th +6 +5 +2 +5 Int +2; Wis +2; Wings + 1 Level of Existing Divine spell casting Class
7th +7 +5 +2 +5 Natural Armor +4 + 1 Level of Existing Divine spell casting Class
8th +8 +6 +2 +6 Cha +2 + 1 Level of Existing Divine spell casting Class
9th +9 +6 +3 +6 Natural Armor +5; Improved Holy Fire II + 1 Level of Existing Divine spell casting Class
10th +10 +7 +3 +7 Int +4; Wis +4; Cha +4; Celestial Being + 1 Level of Existing Divine spell casting Class

Class Skills (4 + Int modifier per level)
Concentration, Climb, Diplomacy, Intimidate, Jump, Knowledge (Religion), Listen, Search, Sense Motive, Spot.

Class Features[edit]

All of the following are class features of the Celestial Disciple.

Divine Favor (Sp): At 1st level a Celestial Disciple gains the use of Divine Favor as a spell-like ability. She is granted the use of this ability a number of times equal to her Celestial Disciple levels + her Cha bonus.

Natural Armor: At 1st level, a Celestial Disciple's skin toughens, giving her a natural armor bonus of +1. This bonus increases by +1 at every odd level thereafter.

Turn undead:Turn Undead (Su): A Celestial Disciple can turn undead as a good cleric of his Celestial Disciple level would. If he is also a cleric (or paladin), he adds his Celestial Disciple levels to his effective cleric levels to determine his turning capability

Spells: A Celestial Disciple gains new spells as if she had gained a level in her previous Divine spell casting class, but she does not gain any other benefits or abilities that come with that class. If she has more than one Divine spell casting class, she must choose only one to apply the bonus spells to.

Ability Boost: As her body takes on the attributes of an outsider, a Celestial Disciple gains stat boosts that strengthen her beyond that of an average mortal. At 2nd level, a Disciple gains +2 to Str; at 4th, +2 to Con; at 6th, +2 to Wis and Int; at 8th, +2 to Cha and at 10th, +4 to Int, Wis and Cha.

Holy Fire (Su): At 3rd level, the Celestial Disciple gains the ability to change divine spell energy into Holy Fire, manifesting it as a bolt of raw magical energy. To do so, she must sacrifice one of her prepared spells for the day. The result is a ranged touch attack with long range (400 feet + 40 feet/level of Celestial Disciple) that deals 1d6 points of damage per 2 class levels of the Celestial Disciple plus 1d6 points of damage per level of the spell used to create the effect. If Holy Fire is cast against a creature that is Undead or any Evil Outsider, it deals double the amount of damage.

Wings: As her body nears transformation into a half celestial, a Disciple grows a pair of angelic wings, granting her a fly speed double to her normal land speed, with good maneuverability.

Improved Holy Fire: At 5th level at Celestial Disciple improves the damage dealt by Holy Fire from 1d6 to 1d8. At 9th level the damage dealt by Holy Fire goes up from 1d8 to 1d12.

Celestial Being: Upon reaching 10th level, a Celestial Disciple completes her transformation into a half celesial, infusing herself with the power of her deity. She gains the half celestial template.

Celestial Disciples' in the World[edit]

Combat: A Celestial Disciple is at home on the front lines of combat, lashing out at her foes with spell or sword, or defending and healing her allies as need be.

Everyday Life: Celestial Disciples can be found all over the world, and as stated before serve a myriad of purposes. Many act as champions of monotheistic cities or emissaries for temples on missionary trips.

NPC Reactions: Depending on the deity of their choice, a Disciple may be met with utmost respect, seething rage, or even fear.



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