Celadrin (3.5e Race)

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Contents

[edit] Celadrin

[edit] Personality

[edit] Physical Description

[edit] Relations

[edit] Alignment

[edit] Lands

[edit] Religion

[edit] Language

[edit] Names

[edit] Racial Traits

  • +2 Charisma, +2 Dexterity −2 Constitution.
  • Outsider (Native)
  • Medium
  • Celadrin base land speed 30 feet
  • Elven Blood: For all special abilities, and effects, a celadrin is considered an elf.
  • Darkvision 60 feet.
  • Fire Resistance 10.
  • Immunity to Sleep spells and effects.
  • Weapon Proficiency: Celadrin are automatically proficient with the longsword, rapier, longbow, composite longbow, shortbow, and composite shortbow.
  • Racial Skills: Celadrins have a +4 racial bonus on Perform (sing) checks and a +2 racial bonus on Listen, Search, and Spot checks. A celadrin who merely passes within 5 feet on a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
  • Fiery Gaze:A celadrin can cast scorching ray once per day. Caster level equals class level.
  • Melodic Voice: A celadrin has a captivating voice capable of influencing NPC attitudes. A celadrin receives a +1 racial bonus on Diplomacy checks to influence the attitude of a non-player character or wild empathy checls made to influence the attitude of an animal or wild beast. This bonus rises to +2 at 5th level, +3 at 10th level, +4 at 15th level, and +5 at 20th level.
  • Automatic Languages: Celestial, Common, Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, Sylvan
  • Favored Class: Bard.
  • Level Adjustment: +1

[edit] Vital Statistics

As Elf


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