Cavalryman (3.5e Class)

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Cavalryman
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Cavalryman[edit]

The Cavalryman rides into battle upon a great steed. As the cavalryman advances in levels, the bond between rider and horse grows powerful.

Making a Cavalryman[edit]

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The cavalryman's strongest point is his or her horse. However, it is also their weakest point. If the horse dies or otherwise falls in battle, the cavalryman is much less powerful. The cavalryman works well with members of almost all classes. They like mages to back them up with spells, clerics to heal, rogues to scout, and fighting classes to fight beside them.

Abilities: Dexterity is important for their most important skill, Ride. It also gives them a higher armor class and allows them to attack with ranged weapons before charging in. Strength is important for melee damage, and Constitution for staying alive. Charisma is useful for another important skill, Handle Animal. Wisdom is the Key Ability for a few skills.

Races: Halflings and Gnomes are unlikely to become cavalrymen, due to their small size. Elf cavalrymen are rare but make strong ranged cavalrymen, and dwarves and half-orcs can be great for melee combat. Half-elves and humans can be either ranged or melee combatants.

Alignment: Any

Starting Gold: 2d10*2 gp

Starting Age: As fighter

Table: The Cavalryman

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +2 +0 +0 Mounted Combat, Animal Sense, Special Mount
2nd +2 +3 +0 +0 Bonus Feat
3rd +3 +3 +1 +1
4th +4 +4 +1 +1 Ride-By Attack
5th +5 +4 +1 +1 Bonus Feat
6th +6/+1 +5 +2 +2 Power Thrust 1/day
7th +7/+2 +5 +2 +2
8th +8/+3 +6 +2 +2 Bonus Feat
9th +9/+4 +6 +3 +3 Power Thrust 2/day
10th +10/+5 +7 +3 +3 Healing Bond, Trample
11th +11/+6/+1 +7 +3 +3 Bonus Feat
12th +12/+7/+2 +8 +4 +4 Power Thrust 3/day
13th +13/+8/+3 +8 +4 +4
14th +14/+9/+4 +9 +4 +4 Bonus Feat
15th +15/+10/+5 +9 +5 +5 Power Thrust 4/day
16th +16/+11/+6/+1 +10 +5 +5 Spirited Charge
17th +17/+12/+7/+2 +10 +5 +5 Bonus Feat
18th +18/+13/+8/+3 +11 +6 +6 Power Thrust 5/day
19th +19/+14/+9/+4 +11 +6 +6
20th +20/+15/+10/+5 +12 +6 +6 Bonus Feat, Ultimate Thrust

Class Skills (4 + Int modifier per level, ×4 at 1st level)
Bluff(Cha), Craft(Int), Handle Animal(Cha), Heal(Wis), Intimidate(Cha), Jump(Str), Listen(Wis), Profession(Wis), Ride(Dex), Sense Motive(Wis), Spot(Wis), Swim(Str).

Class Features[edit]

All of the following are class features of the Cavalryman.

Weapon and Armor Proficiency: The Cavalryman is proficient with light and one-handed simple, martial, and ranged weapons, and the lance. He is proficient with light and medium armor, and shields (except tower shields).

Mounted Combat: At 1st level, the cavalryman gets Mounted Combat as a bonus feat, even if he does not have the required prerequisites.

{{#anc:Animal Sense(Ex): A cavalryman gets a +2 bonus on Handle Animal and Ride checks.

Bonus Feats: At 2nd level and every 3 levels after, a cavalryman gets a bonus feat from th following list: Cleave; Deflect Arrows; Diehard; Dodge; Endurance; Far Shot; Great Cleave; Greater Weapon Focus; Greater Weapon Specialization; Improved Critical; Improved Initiative; Improved Precise Shot; Improved Unarmed Strike; Manyshot; Mobility; Mounted Archery; Point Blank Shot; Power Attack; Precise Shot; Rapid Shot; Quick Draw; Toughness; Weapon Finesse; Weapon Focus; Weapon Specialization. For Weapon Specialization, Greater Weapon Focus, and Greater Weapon Specialization, the effective fighter level is equal to cavalryman level.

Special Mount (Sp): This is similar to the Paladin class feature. From 3rd-6th level the mount has +2 HD, +4 natural armor, +1 Strength and Constitution, an Intelligence of 6, Empathic Link, improved evasion, and Share Saving Throws. 7th-10th level is +4 HD, +6 natural armor, +2 Strength and Constitution, an Intelligence of 7, and Improved Speed. 11th-14th level is +6 HD, +8 natural armor, +4 Strength and Constitution, an Intelligence of 8, and Command creatures of its kind. 15th-20th level is +8 HD, +10 natural armor, +6 Strength and Constitution, an Intelligence of 9, and Spell Resistance. All special abilities (Empathic Link, improved evasion, etc.) is the same as for a Paladin's mount, except for Improved Speed, which improves by 20 ft.

Ride-By Attack: At 4th level, the cavalryman gets Ride-By Attack as a bonus feat, even if he does not have the required prerequisites.

Power Thrust (Ex): The Cavalryman is adept at damaging opponents on horseback, so at 6th level he adds his Cavalryman level to a single attack per day while on horseback. He must declare a power thrust before making the attack. He can use Power Thrust 1 more time per day every 3 levels after.

Healing Bond (Sp): Upon reaching 10th level, a Cavalryman's horse gains the same benefit from magical healing as the Cavalryman. In addition, the Cavalryman can heal a total amount of hit points between himself and his horse each day equal to his Cavalryman level times his Constitution bonus.

Trample: At 10th level, the cavalryman gets Trample as a bonus feat, even if he does not have the required prerequisites.

Spirited Charge: At 16th level, the cavalryman gets Spirited Charge as a bonus feat, even if he does not have the required prerequisites.

Ultimate Thrust (Ex): At 20th level, the Cavalryman adds 1 1/2 his Cavalryman level to his Power Thrusts instead.


Epic Cavalryman[edit]

Table: The Epic Cavalryman

Hit Die: d10

Level Special
21st Power Thrust 6/day
22nd
23rd Bonus Feat
24th Power Thrust 7/day
25th Legendary Rider
26th Bonus Feat
27th Power Thrust 8/day
28th
29th Bonus Feat
30th Power Thrust 9/day

4 + Int modifier skill points per level.

Power Thrust: Can use Power Thrust one additional time per day every 3 levels after 18th.

Legendary Rider: At 25th level, the Epic Cavalryman gains Legendary Rider as a bonus feat, even if he doesn't meet the prerequisites.

Bonus Feats: The epic Cavalryman gains a bonus feat (selected from the list of epic Cavalryman bonus feats) every 3 levels after 20th.

Epic Cavalryman Bonus Feat List: Armor Skin, Blinding Speed, Combat Archery, Damage Reduction, Devastation Critical, Dire Charge, Distant Shot, Epic Fortitude, Epic Prowess, Epic Skill Focus (Ride or Handle Animal only), Epic Toughness, Epic Weapon Focus, Epic Weapon Specialization, Infinite Deflection, Overwhelming Critical, Reflect Arrows, and Superior Initiative.

Human Cavalryman Starting Package[edit]

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Weapons: Longsword (1d8 damage, one-handed, crit 19-20 x2, slashing), shortbow (1d6, 2-handed, crit x3, 60 ft., piercing).

Skill Selection: Pick a number of skills equal to 5 + Int modifier.

Skill Ranks Ability Armor
Check
Penalty
Ride 4 Dex -1
Handle Animal 4 Cha --
Intimidate 4 Cha --
Spot 4 Wis --
Listen 4 Wis --

Feat: Dodge if Dex 13 or higher; Improved Initiative if 12 or lower.

Bonus Feats: Power Attack if Str 13 or higher; Weapon Focus (longsword) if 12 or lower.

Gear: Studded Leather (+3 armor bonus, +5 max Dex bonus, -2 check penalty, 30 ft, 25 pounds); Backpack with 1 day's trail rations, waterskin, bedroll, flint and steel, and quiver with 20 arrows.

Gold: 32 gp.

Campaign Information[edit]

Playing a Cavalryman[edit]

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Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.

Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.

Combat: Most often destroying enemies in the front lines.

Advancement: Sometimes muticlass as fighters. May want to get Combat Archery.

Cavalrymen in the World[edit]

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Chaaaaaaaarge!
—John Eberk, Human Cavalryman

<-Where characters of this class fit in a d20 world.->

Daily Life: <-day in the life of a character of this class->.

Notables: John Eberk, a human cavalryman known for leading the final victorious charge against the orcs in the Battle of Telros.

Organizations: Cavalrymen don't often assemble outside of battle, unless for jousting.

NPC Reactions: Pretty much the same as a fighter.

Cavalrymen Lore[edit]

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Characters with ranks in Knowledge(local) can research cavalrymen to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

Knowledge (local)
DC Result
5 Cavalrymen are known for their horsemanship abilities.
10 The character can learn about a specific, well known cavalryman (general in an army, for instance).
15 The character can learn about a specific, sometimes known cavalryman (captain in an army, for instance).
20 The character can learn about a specific, not much known cavalryman.

Cavalrymen in the Game[edit]

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NPC cavalrymen are often in an army. They work well with fighters to help them in the front lines, and mages and rangers helping from the back.

Adaptation: <-Possible variant conceptions of this class.->.

Sample Encounter: <-DM placement for NPCs of this class.->.

EL whatever: <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.



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