Castoran (5e Race)

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Castoran[edit]

Warm and curious creatures, the castorans find even the simplest of things fascinating. This fascination in things can lead a castoran away from the comforts of its river-side home, to venture into the vast world beyond. Many races consider the castorans to be naïve and easily-fooled, referring to them with derogatory names such as "buck-teeth" and "flat-tails", but they will always prove their diversity with their surprising strength, colorful imagination and master craftsmanship.


Castoran Traits[edit]

Master craftsmen of wood and profound house guests, these beaver-like humanoids share similar traits to their critter cousins.
Ability Score Increase. Your Charisma score increases by 2, and your Strength score increases by 1.
Age. A castoran reaches adulthood at the age of 18 and lives to be around 90 years old.
Alignment. Most castorans are Chaotic Good, looking to help whenever they personally believe something is wrong. They can get caught up in the adrenaline when things are exciting and sometimes cause more harm than good, but they are quick to correct whatever fault they have caused.
Size. Castoran stand between 4 and 5 feet tall and average at about 150 pounds. Your size is Medium.
Speed. Your base walking speed is 25 feet. Your speed when swimming is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Keen Senses. You have proficiency in the Perception skill.
Natural Swimmer. Accustomed to life by the river-side, you have a swimming speed of 30 feet and can hold your breath for twice as long.
Tail Weapon. As an action, you can swing your tail at an enemy within 5 feet of you. Make a melee attack roll against the target, if successful, the target takes 1d4 + your Strength modifier in bludgeoning damage and must make a Strength saving throw equal to 8 + your Strength modifier + your proficiency bonus. If they fail they are knocked prone. Targets whose size is bigger than Large automatically pass the save and Large size creatures have advantage on the save, while Small and smaller creatures have disadvantage.
Wood Master. You have proficiency with the Carpenter’s tools and Woodcarver’s tools.
Languages. You can read, write, and speak Common and the language of whichever race’s town or city your home river runs into. For example, if your river runs into a Dwarven town nearby, you will have picked up the Dwarven language, or if your river runs through an Elven city in the forest, you will have picked up the Elven language.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 5'' +2d4 130 lb. × (1d4 x 2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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