Cassiline Brother (3.5e Class)
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[edit] Cassiline Brother
The Cassiline Brotherhood is an organization of dedicated warrior-priests who serve nobles and the wealthy as elite bodyguards. Inducted into the order as children, they are trained in the use of melee weapons as well as the tenets of their faith. The most important things drilled into them, besides weapons training, include unconditional loyalty, honor, dedication, obedience to the Brotherhood, and the ward's safety and survival above all. Once their initial training (which takes about ten years) is complete, they take their final vows to become full members, at which point they may choose to set out on their own for a time, to gain experience, or wait for a ward, training apprentices and younger members until the Prefect (who heads the order) chooses a ward for them.
Once sworn to a ward, a Cassiline will do anything to protect her, including give up his life in her defense. As a last resort, if unable to protect her from her enemies, he will use the terminus, simultaneously killing himself and his ward. It has not been used in living memory.
A child inducted into the Cassiline Brotherhood must swear obedience and loyalty to the order, as well as a few other things. Upon completing his training, a Cassiline apprentice is given a matched set of blades, complete with sheaths and harness: a greatsword, worn across the back, and a pair of daggers, worn one on each hip. A minor bit of ritual magic during their forging binds the three blades into a unit, and enables them to act as binders of Cassiel's Oath. Also given to a graduating apprentice is a set of steel vambraces, bound to the blades with ritual magic. A Cassiline's equipment has no special magical qualities other than that a) they are clearly marked (to any who can see magic) as belonging together as a single Cassiline set; b) when used for the terminus, it binds the life-forces of Cassiline and ward such that they cannot be revived/resurrected except under special conditions (see terminus description), and c) the blades' ability to bind Cassiel's Oath.
When a Cassiline is assigned to (or chooses) a ward, he swears Cassiel's Oath to protect and serve. The exact wording of this blood oath can vary, but the sense is always the same: the oath-maker will do everything in his power to protect the one he serves from her enemies (whoever she believes or declares them to be) and from harm (as much as is reasonably possible to do given her station/profession and way of life). The ward does not need to be present when the oath is given, though her name must be known to the Cassiline who makes the blood oath. (Even if a false or partial name is given, the sense of the oath still identifies the person the Cassiline intends, whether he knows her before he takes the oath or not.)
[edit] Making a Cassiline Brother
Fast, strong, and skilled with their daggers, Cassiline Brothers are not always smart or good with people. They don't need to be. They only need to protect their ward, usually when she can't protect herself.
Abilities: Dexterity, to evade attacks and react quickly; strength, to deal the most damage as quickly as possible; constitution, to stay alive in order to protect his ward.
Races: Originally, the Brotherhood consisted of entirely human members. However, due to their habit of accepting orphans and children whose parents are unable or unwilling to care for them, other races were gradually accepted as members. Humans are still the most common, with
Alignment: Lawful Good (Lawful Neutral allowed). Protection of the ward supersedes any law, whether it be mortal, divine, or magical.
Starting Gold: <-starting gold; YdZ->×10 gp (<-average starting gold. This calculated by multiplying the number of die rolls by the die size plus one and mulitplying the result by 5 [Y × (Z + 1) × 5].-> gp).
Starting Age: Any.
| Level | Base Attack Bonus |
Saving Throws | Special | ||||||||||||||||||||||||||||||||||||||
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
| 1st | +1 | +1 | +2 | +1 | twin dagger wield, weapon finesse, quick draw | ||||||||||||||||||||||||||||||||||||
| 2nd | +2 | +1 | +3 | +2 | Cassiline Fighting Style technique | ||||||||||||||||||||||||||||||||||||
| 3rd | +3 | +2 | +3 | +2 | bonus feat | ||||||||||||||||||||||||||||||||||||
| 4th | +4 | +2 | +4 | +2 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 5th | +5 | +3 | +4 | +3 | improved twin dagger wield | ||||||||||||||||||||||||||||||||||||
| 6th | +6 | +3 | +5 | +3 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 7th | +7 | +4 | +5 | +3 | bonus feat | ||||||||||||||||||||||||||||||||||||
| 8th | +8 | +4 | +6 | +4 | Cassiline Fighting Style technique | ||||||||||||||||||||||||||||||||||||
| 9th | +9 | +5 | +6 | +4 | greater twin dagger wield | ||||||||||||||||||||||||||||||||||||
| 10th | +10 | +5 | +7 | +4 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 11th | +11 | +6 | +7 | +5 | bonus feat | ||||||||||||||||||||||||||||||||||||
| 12th | +12 | +6 | +8 | +5 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 13th | +13 | +7 | +8 | +5 | dual wield | ||||||||||||||||||||||||||||||||||||
| 14th | +14 | +7 | +9 | +6 | Cassiline Fighting Style technique | ||||||||||||||||||||||||||||||||||||
| 15th | +15 | +8 | +9 | +6 | bonus feat | ||||||||||||||||||||||||||||||||||||
| 16th | +16 | +8 | +10 | +6 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 17th | +17 | +9 | +10 | +7 | improved dual wield | ||||||||||||||||||||||||||||||||||||
| 18th | +18 | +9 | +11 | +7 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
| 19th | +19 | +10 | +11 | +7 | bonus feat | ||||||||||||||||||||||||||||||||||||
| 20th | +20 | +10 | +12 | +8 | Cassiline Fighting Style level | ||||||||||||||||||||||||||||||||||||
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Class Skills (4 + Int modifier per level, ×4 at 1st level) | |||||||||||||||||||||||||||||||||||||||||
[edit] Class Features
All of the following are class features of the Cassiline Brother.
Weapon and Armor Proficiency: A Cassiline Brother is proficient with all simple and martial weapons, Cassiline blades, light armor, and Cassiline vambraces.
Cassiline Fighting Style: Each time a Cassiline learns a new technique in the Cassiline style of fighting, he may choose one of the following techniques. Each time a fighting style level is gained, the Cassiline may choose an additional ability from any one technique he already knows, provided he meets the requirements necessary to learn that ability.
Symmetry: the Cassiline fighting style depends on balance, symmetry, and flowing movement. As a result, a Cassiline is equally effective with either hand when fighting. At each level of symmetry, a Cassiline gains one ability of his choice. He may not choose the same ability twice.
Ambidexterity: when fighting unarmed or with two light weapons, a Cassiline may make off-hand attacks with no penalty, in addition to his normal primary-hand attacks. He takes the normal off-hand penalties if his weapons are of mismatched weight (light/one-handed, or one hand empty) or of weight greater than light.
Special: Two-Weapon Fighting increases the weight limit to one-handed weapons.
Any time a Cassiline ability can only be used with Cassiline blades, it can also be used with any weapon combination permitted by the ambidexterity ability, as long as the Cassiline has this ability.
Dodge: a Cassiline may choose this feat as a benefit of the symmetry style. He loses the effect when wearing medium or heavy armor.
Mobility: a Cassiline may choose this feat as a benefit of the symmetry style, even if he does not have the dodge feat/benefit. He loses the effect when wearing medium or heavy armor.
Spring Attack: a Cassiline may choose this feat as a benefit of the symmetry style, even if he does not have the 'dodge' and/or 'mobility' feats/benefits. He loses the effect when wearing medium or heavy armor, or if wielding weapons other than his Cassiline blades.
Whirlwind Attack: a Cassiline may choose this feat as a benefit of the symmetry style, even if he does not have the combat expertise, dodge, mobility, and/or spring attack feats/benefits. He loses the effect when wearing medium or heavy armor, or if wielding weapons other than his Cassiline blades.
Two-Weapon Defense: a Cassiline may choose this feat as a benefit of the symmetry style, substituting twin dagger wield for the normal two-weapon fighting requirement. He loses the effect when wearing medium or heavy armor, or if wielding weapons other than his Cassiline blades.
Throwing: a Cassiline trains extensively to learn how to throw his daggers with skill and precision, from either hand. At each level of throwing, a Cassiline gains one ability of his choice. He may not choose the same ability twice.
Point Blank Shot: a Cassiline may choose this feat as a benefit of the throwing style. He loses the effect when wearing medium or heavy armor, or when using weapons other than his Cassiline blades.
Special: at the DM's discretion, a Cassiline may throw his greatsword in an attempt to save his ward's life. The Cassiline must still retain possession of both his daggers, and the opponent must be the only remaining threat to both the ward and the Cassiline. Both ward and opponent must be within 15 feet of the Cassiline attempting the throw, with the ward either directly behind or clearly to the side of the opponent.
Rapid Shot: a Cassiline may choose this feat as a benefit of the throwing style, even if he does not have the point blank shot feat/benefit. He loses the effect when wearing medium or heavy armor, or if using weapons other than his Cassiline blades.
Precise Shot: a Cassiline may choose this feat as a benefit of the throwing style, even if he does not have the point blank shot feat/benefit. He loses the effect when wearing medium or heavy armor, or if using weapons other than his Cassiline blades.
Improved Precise Shot: a Cassiline may choose this feat as a benefit of the throwing style, even if he does not have the point blank shot feat/benefit. He loses the effect when wearing medium or heavy armor, or if using weapons other than his Cassiline blades.
Terminus: as a last resort, a Cassiline may perform the terminus, which kills both himself and his ward. With his right hand, the Cassiline throws his dagger at his ward's heart. With his left hand, he slits his own throat. When used this way, both Cassiline and ward can only be revived using resurrection or true resurrection, and they must be revived together. This ability cannot be used when wearing medium or heavy armor.
Special: this ability may only be used with Cassiline daggers.
Game Mechanics: Make the ranged attack roll as normal (with no penalties for attacking an ally), including any miss chance if applicable. If the attack hits the target, both ward and Cassiline are killed, regardless of hit points. There is no damage roll or Reflex save.
Ward: once a Cassiline has learned the terminus, he is eligible to be sworn to a ward. Responsible for his ward's safety and survival, the Cassiline thus begins to learn additional skills which would make this easier. Whether he has a ward to protect or not, a Cassiline may choose any of these abilities instead of a level of throwing or symmetry, provided he has already mastered the terminus. He may not choose the same ability more than once.
Foresight - Ward: much like the spell foresight, this ability gives the Cassiline a split-second warning of any harmful actions directed against his ward, and a recommended action to avoid damage. While a Cassiline can learn this ability at any time, he can only make use of it after he has been sworn to a ward. Once activated, this ability is always on and can only be deactivated by the death of the ward, the breaking of Cassiel's Oath, or a ritual in which the Cassiline is formally released from service to his ward.
Special: this ability can be activated at the same time as foresight - self, or separately. Cassiel's Choice automatically activates this ability.
Foresight - Self: much like the spell foresight, this ability gives the Cassiline a split-second warning of any harmful actions directed against himself, and a recommended action to avoid damage. While a Cassiline can learn this ability at any time, he can only make use of it after he has been sworn to a ward. Once activated, this ability is always on and can only be deactivated by the death of the ward, the breaking of Cassiel's Oath, or a ritual in which the Cassiline is formally released from service to his ward.
Prerequisites: foresight - ward
Special: this ability can be activated at the same time as foresight - ward, or separately. Cassiel's Choice automatically activates this ability.
Invisibility: like greater invisibility/invisibility sphere, this ability allows the Cassiline to cause his ward to "disappear". Duration: ? Number of Uses: ?
Locate Ward: much like the spell discern location allows the spellcaster to locate the subject of the spell, this ability allows the Cassiline to locate his ward. This ability can be used at will.
Resistance: like the spell resistance, this ability allows the Cassiline to grant his ward a bonus to saving throws. Useable twice per combat, plus [Cassiline levels/3]/day. Duration: 10 minutes.
Shield Ward: much like the spell shield other, this ability allows the Cassiline to take some of the damage dealt to his ward. Useable twice per day for every three Cassiline levels, with no distance restriction after casting, this ability functions otherwise like the shield other spell. Caster level is the combined level of all Cassiline classes the character has.
Status (Ward): much like the spell status, this ability allows the Cassiline to monitor his ward's condition and relative location. Use of this ability requires a successful concentration check (DC 10 + [Cassiline levels/2], rounded up). Once this check succeeds, any and all information available with the status spell is available at will to the Cassiline for the next several hours (equal to the number of Cassiline levels the character has). Useable once per day per level of ward (maximum 8).
Prismatic Sphere: similar to the spell prismatic sphere, this ability allows the Cassiline to erect a spherical prismatic shield centered on his ward. Useable once per combat, but no more times per day than the character has levels of ward (maximum 8). Caster level is the combined level of all Cassiline classes the character has.
Bonus Feats: when a Cassiline gains an unspecified bonus feat, he may choose from the following list:
weapon focus: Cassiline daggers, weapon focus: Cassiline greatsword, weapon specialization: Cassiline daggers, weapon specialization: Cassiline greatsword, greater weapon focus: Cassiline daggers, greater weapon focus: Cassiline greatsword, greater weapon specialization: Cassiline daggers, greater weapon specialization: Cassiline greatsword, improved unarmed strike, improved critical, improved disarm, improved initiative, combat expertise
The Cassiline must meet all prerequisites except the fighter levels in order to select a feat.
[edit] Ex-Cassiline Brothers
When a Cassiline Brother is declared anathema, any number of things can happen, depending on why he was expelled from the Cassiline Brotherhood. For an alignment shift to neutral, he simply loses the ability to progress in the class. For an alignment shift to evil, the penalties are severe, including loss of character levels. For Oathbreakers, the penalties are also harsh, although no levels are lost. When a Cassiline Brother makes Cassiel's Choice, it is a painful, heart-wrenching decision, and the consequences are proportionately milder.
[edit] Epic Cassiline Brother
| Level | Special | ||||||||||||||||||||||||||||||||||||||||
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| 21st | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 22nd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 23rd | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 24th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 25th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 26th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 27th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 28th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 29th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
| 30th | <-any improvements to class features gained at this level, including any bonus feats-> | ||||||||||||||||||||||||||||||||||||||||
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<-number of skill points-> + Int modifier skill points per level. | |||||||||||||||||||||||||||||||||||||||||
<-existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->
<-Lather, rinse...->
<-... repeat.->
Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.
Epic Cassiline Brother Bonus Feat List: <-list of bonus epic feats->.
[edit] Human Cassiline Brother Starting Package
Weapons: <-Weapon selection for starting at 1st level with this class.->.
Skill Selection: Pick a number of skills equal to 4 + Int modifier.
| Skill | Ranks | Ability | Armor Check Penalty |
|---|---|---|---|
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"-> |
| <-Skill name-> | <-4 for class skills and 2 for cross-class skills-> | <-Abbrieviated key ability-> | <-armor check penalty based on starting armor. If innapplicable put "—"->
<-copy and paste the rows as necessary.-> |
Feat: <-1st-level feat selection->.
Bonus Feats: <-1st-level feat bonus feats due to class or sample race. remove this section if this sample doesn't get any bonus feats at 1st level. ->.
Gear: <-Starting armor and other equipment outside of weapons.->.
Gold: <-Starting gold using this package.->.
[edit] Campaign Information
[edit] Playing a Cassiline Brother
Religion: <-description of how this class typically (but no exclusively) approaches religion including likely portfolios it would worship->.
Other Classes: <-How this class typically interacts with other classes and how characters of this class interact with characters of other classes->.
Combat: <-Typical role in combat->.
Advancement: <-Typical advancement options for characters with this class. Include desirable multiclass options->.
[edit] Cassiline Brothers in the World
| “ | <-Some quote from a character of this class-> | ” |
| —<-NPC name->, <-race-> <-class-> | ||
<-Where characters of this class fit in a d20 world.->
Daily Life: <-day in the life of a character of this class->.
Notables: <-notable NPCs of this class->.
Organizations: <-info on what, where, when, and how characters of this class congregate and assemble->.
NPC Reactions: <-How NPCs react to PCs of this class->.
[edit] Cassiline Lore
Characters with ranks in <-the appropriate skills-> can research <-pluralized class name-> to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
| DC | Result |
|---|---|
| 5 | <-common knowledge->. |
| 10 | <-not so common knowledge->. |
| 15 | <-rare information->. |
| 20 | <-very rare information->. |
[edit] Cassiline Brothers in the Game
<-How characters of this class fit in the game (PC and NPC) and what roles they play.->
Adaptation: <-Possible variant conceptions of this class.->.
Sample Encounter: <-DM placement for NPCs of this class.->.
EL : <-Encounter scenario and character info on sample NPC including stat block. The CR of the NPC is typically the same as the EL for the encounter.->.
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