Carver Warrior (3.5e Creature)

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Carver[edit]

Size/Type: Medium Humanoid (carver)
Hit Dice: 1d8+1 (5hp (max=9hp) hp)
Initiative: +1
Speed: 30ft. (20ft. in hide armor)
Armor Class: 15(+1dex, +3hide, +1nat) +, touch 11, flat-footed 14
Base Attack/Grapple: +1/+3
Attack: Kakama+4melee (2d4+2) 19-20x2, or javelin+2ranged (1d6+2)
Full Attack: Kakama+4melee (2d4+2) 19-20x2, or javelin+2ranged (1d6+2)
Space/Reach: 5ft./5ft.
Special Attacks:
Special Qualities: low light vision
Saves: Fort 4, Ref 1, Will 0
Abilities: Str 14, Dex 12, Con 12, Int 10, Wis 10, Cha 8
Skills: spot+2, listen+2, Hide+2 (+6*), swim+3, climb+5, hide+2
Feats: weapon focus (kakama)
Environment: warm forests and fields
Organization: solitary, pair, hunting party (3-6), troupe (7-30 with one 3rd level sergeant), Clan (50-450 with one 10th level clan leader, and 4-6 5th level clan lieutenants), more (for Carver towns and cities).
Challenge Rating: 1/2
Treasure: standard
Alignment: often chaotic neutral
Advancement: by character level
Level Adjustment: +0
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More information...

The Humanoid has a reptilian look about him, a thick skin covers his face, he wears hide armor and wields an odd shaped weapon

Carvers are strong and fierce like Orc's and one with nature like elves, they are natural born warriors and care very strongly about honor and respect, however they are known to get violent when antagonized, so best to remain on there good side.

Combat[edit]

Carvers are skilled warriors, and make an active effort to judge there chance of winning a battle before entering in it, and will only fight against the odds when honor is involved, which unfortunately is more often than not, Carver will take advantage of stealth and flanking maneuvers in combat if possible, using there vicious kakamas to the best of there ability.




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