Carnage (DnD Equipment)
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| Aarnott (talk) | |
|---|---|
| Date Created: | 12:25, 2 September 2008 (MDT) |
| Status: | Done |
| Editing: | Please feel free to edit constructively! |
Contents |
[edit] Carnage
[edit] Lore
TODO
[edit] Appearance
Carnage are a set of two black adamantine gauntlets adorned with ten rubies each. The gauntlets have a lens on the back of the hand. If both lenses are looked into, the viewer can see the true form of a demon lord contained by the magic of the gauntlets and they can also see the names of each creature that the gauntlets have killed. Etched on the inside of the palm is a powerful magical containment spell.
[edit] Effect
When wearing Carnage, you gain the following benefits:
Your unarmed damage is treated as a monk of fifteen levels higher. If you are not a monk, you gain the unarmed damage of a 15th-level monk.
Each time you reduce a creature to -1 hp or lower, that creature is automatically targeted by death knell, heightened to 9th level, base caster level 20th (increase with bonuses from successful death knells). Use your wisdom modifier to determine the DC. If you kill the creature with an attack, resolve the death knell as normal, but assume the target automatically fails its saving throw.
When a death knell successfully kills a creature in this way, one of the rubies on Carnage glows for the duration of the spell. You must make a Will saving throw DC 20 + 1 per glowing ruby. If you fail, you attack the nearest living target with unarmed attacks. If there are no living creatures nearby, you must search as desperately as you can (breaking down doors, walls, etc.) until all of the death knell spells affecting you expire. Each time a death knell spell expires, a ruby stops glowing and you are granted a new saving throw. If you cannot find a victim before they all expire, you fall unconscious and forget all that transpired during your assault.
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