Captain Smith's Pirate Crew (3.5e NPC)

From D&D Wiki

Jump to: navigation, search

Captain Smith's Pirate Crew

CR 2

Male Villainous Sneak 2
CE M Humanoid (Human)
Init/Senses +2/Listen +2, Spot +2
Languages Common, Orcish
AC 13, touch 11, flat-footed 10
(Shield Enhancement +1 Dex +2)
hp 9 (2d6+2 HD)
Fort/Ref/Will +1/+5/+0
Speed 30 feet (6 squares)
Melee club +3 (1d6+2)
Ranged throwing knife +4 (1d4+2/x2), +1 to hit if within 30 feet of target or
Ranged harpoon +4 (1d6+2/x2), +1 to hit if within 30 feet of target
Base Atk/Grp +1/+2
Atk Options Sneak Attack +1d6, no penalty firing into melee
Combat Gear None
Abilities Str 14, Dex 15, Con 13, Int 12, Wis 10, Cha 8
Feats Point Blank Shot, Precise Shot
Skills Balance +4, Climb +3, Disable Device +3, Disguise +1, Hide +4, Jump +4, Knowledge (local, sea lore) +3, Listen +2, Move Silently +4, Profession (sailor) +2, Open Lock +4, Search +3, Sleight of Hand +4, Spot +2, Swim +4 , Tumble +4, and Use Rope +4
Advancement
Possessions combat gear plus 15 gp and gold teeth worth 1 gp.
Minion Role Pirate Crewman

These are Captain Hiram Smith's Pirate Crew.



Back to Dungeons and Dragons->DnD NPCs

Personal tools
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors