Cambion (4e Race)
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| Sepsis (talk) | |
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| Date Created: | 09/01/2008 |
| Status: | Complete |
Vile half-devil beings that are outcasts among both their parent races.
| Average Height: | 5’4”–6’2” |
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| Average Weight: | 130–230 lb. |
| Ability Scores: | +2 Dexterity, +2 Charisma |
| Size: | Medium |
| Speed: | 6 squares |
| Vision: | Darkvision |
| Languages: | Common, choice of one other |
| Skill Bonuses: | +2 Intimidate, +2 Bluff |
| Infernal Origin: | You have the devil keyword, so you are considered a devil for the purpose of effects that relate to creature origin. |
| Trance: | You do not sleep, although you are still susceptible to sleep effects. Cambions can enter a meditative state known as trance in order to gain the benefits from taking an extended rest. You need to spend 4 hours in this state to gain the same benefits other races gain from taking a 6-hour extended rest. While in a trance, you are fully aware of your surroundings and notice approaching enemies and other events as normal. |
| Fire Resistance: | You have fire resistance equal to 6 + one-half your level. |
| Flight: | You have black bat-like wings, that grant you a +2 to jump rolls and allow you to take half damage (rounded up) from falls. See also: Flying Dodge (4e Feat) and Cambion Flight (4e Feat). |
| Diabolic Heritage: | Cambions who have a starting class that draws from the Martial, Primal, Ki, or Psionic power sources gain the Triumphant Surge ability. See also: Hellsword (4e Feat) and Whirlwind Charge (4e Feat). Cambions who have a starting class that draws from the Arcane, Divine, Elemental, or Shadow power sources gain the Soul Mantle ability. See also: Hellfire Ray (4e Feat) and Soulscorch (4e Feat). |
| Triumphant Surge | Cambion Racial Power |
| The blood of your enemies gives you strength. | |
| At-Will | |
| Free Action | Personal |
| Effect: You gain 5 temporary hit points every time any non-minion enemy is bloodied or reduced to 0 hit points or less by one of your attacks during an encounter. | |
| Special: Must have a starting class that draws from the Martial, Primal, Ki, or Psionic power sources. | |
| Soul Mantle | Cambion Racial Power |
| A mantle of soul energy protects you. | |
| Encounter | |
| Immediate Interrupt | Personal |
| Trigger: When you are targeted by any Ranged attack | |
| Effect: You gain a +2 bonus to AC and Reflex defenses, against Ranged attacks, until the end of the encounter. | |
| Special: Must have a starting class that draws from the Arcane, Divine, Elemental, or Shadow power sources. At 21st level (and higher) the bonus increases to +3. | |
Play a Cambion if you want...
- To play a character that is bitter and hateful toward most creatures.
- To be a member of a race that are considered freaks and outcasts among most other races.
- To play a character who is ambitious and driven with a need to prove something to themselves.
- To be a member of a race that favours the Rogue, Warlock, and Warlord classes.
[edit] Physical Qualities
Cambions are infernal looking humanoids with deep black hair, although some are born hairless. They have dark crimson colored skin, with some deepening to shades of coal black, and eyes that glow with a reddish fire. Cambions sport both a set of horns and a large pair of black leathern bat-like wings. Their mouths are filled with sharp incisors and canines for eating meat. Being entirely carnivorous, they become physically sick if they eat any food other then meat. As a result, their bodies exude a ripe, predatory stench.
[edit] Playing a Cambion
Cambions are the offspring of devils and depraved or unwilling mortals. Most cambions revel and excel in the art of deception, finding no small pleasure in tricking someone into doing something they would normally never think of doing. Cambions are feared and avoided by nearly all creatures, although they have an unearthly beauty that can both entice and terrify those that gaze upon them. Those that find themselves drawn to their appearance and personality often feel shame at having become attracted to these devilish outcasts. Many times female cambions are called "Alu-fiends", although regardless of the name others call them they have the same traits and abilities as their male counterparts. Cambions will sometimes pose as tieflings, or other creatures, keeping their true heritage a secret.
Cambion Characteristics: Conniving, unnerving, frightening, brooding, self-assured, cruel, deceptive, perplexing, domineering
Male Names: Atozz, Dormundread, Landruu, Malaki, Grazzt
Female Names: Beshiba, Noxx, Shiva, Teremine, Pazzun
[edit] Cambion Adventurers
Caliban is a cambion rogue. Abandoned at birth by his mother, he was raised by a group of sewer dwelling thieves who took pity on him. His young life was unhappy, as those who saw him saw only a monster, and even his adopted family could be mean and unforgiving. Now as an adult he finds himself convinced that regardless of his past, he is bound for some great destiny. Leaving the streets behind he has found a group of adventurers that he knows will help carry him on to his greatness. Even if they don't know they are doing it.
Aliisza is a cambion warlock who at an early age felt the call of her infernal heritage. Drawing upon those ties she forged her infernal pact with the dark forces in an attempt to overcome her true nature and actually do some good for the world. She has joined a group of adventurers who see the want to do right in her, and she hopes to be able to live up to those expectations and become a real hero.
Kaanyr is a cambion warlord. Raised in a small city by his mentally unsound mother, he joined the militia as soon as he could. Although disliked and untrusted by his peers he quickly proved himself in battle and enjoyed training beneath some of the cities best military minds. Still even those he called friends never seemed to truely trust him, so when he could he left the city and traveled to a small border town where beings of many races lived as a community. There he has joined a small adventuring company that appears to not only trust him, but seem to look to him for guidance. It is with these people he knows he will rise to greatness and gain a kingdom for himself.
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