Calming Blow (4e Power)
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| Calming Blow | Elemental Swordsman Attack 19 |
| The heat of battle is chaotic, but you calm your mind and prepare to destroy your opponents. | |
| Daily | |
| Standard Action | Melee weapon |
| Requirement: You must be calling the spirit of water. | |
| Target: One creature. | |
| Attack: Dexterity Vs. Reflex | |
| Hit: 4[W] + Dexterity modifier damage, and your next attack has a +4 power bonus to the attack and damage roll and can use your power of the elements damage. | |
| Miss: Half damage and your next attack gains a +4 power bonus to the attack and damage roll. | |
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