Calming Blow (4e Power)

From D&D Wiki

Jump to: navigation, search
Calming Blow Elemental Swordsman Attack 19
The heat of battle is chaotic, but you calm your mind and prepare to destroy your opponents.
Daily Star.gif Arcane, Martial, Weapon
Standard Action Melee weapon
Requirement: You must be calling the spirit of water.
Target: One creature
Attack: Dexterity Vs. Reflex
Hit: 4[W] + Dexterity modifier damage, and your damage roll gains a +4 power bonus and can use your power of the elements damage.
Miss: Half damage and your next damage roll gains a +2 power bonus.


Back to Main Page4e HomebrewPowersElemental Swordsman Powers

Personal tools
Home of user-generated,
homebrew, pages!
d20M
miscellaneous
admin area
Terms and Conditions for Non-Human Visitors