Bush-Ents (4e Race)
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Hidden masters of camouflage, Bush-ents are a force to be reckoned with
|Average Height: 3-5 feet.|
|Average Weight: 20-70lbs|
|Ability Scores: +2 Intelligence, +2 Dexterity or Constitution|
|Speed: 5 squares|
|Languages: Common, Elven|
|Skill Bonuses: +2 Stealth, +2 Nature|
|Fey Plant: You are considered a Fey for the purpose of effects relating to creature origin. You are considered a Plant for the purpose of effects relating to that keyword.|
|Photosynthesize: Rather than sleep, you enter a passive state in which you photosynthesize. You need to spend 4 hours in this state to gain the same benefits of a 6-hour extended rest. Whilst photosynthesizing you are fully aware of your surroundings and notice approaching enemies and other events as normal. In addition you are considered to have consumed food if you were able to photosynthesize in direct sunlight.|
|Protector of the Forest: When your bush-ent character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a bush-ent utility power of the same level or lower.|
|Root burst: You have the root burst power.|
|Root Burst||Bush-Ents Racial Power|
|In an attempt to turn the tides of battle, roots burst from the ground ensnaring the opponents around him.|
|Minor Action||Close burst 1|
|Target: All enemies in burst|
|Attack: Dexterity + 2 or Constitution + 2 Vs. Reflex|
|Hit: The target is immobilized until the end of your next turn.|
|Effect: Squares in the burst are considered to be difficult terrain until the end of your next turn.|
| Level 11: Dexterity + 4 or Constitution + 4|
Level 12: Dexterity + 6 or Constitution + 6
<!-History. What unique aspects make the race what it is? What are the race's origins? How has the race developed through history? What special traits does the race acquire from its history?->
A leafy layer on the outside, and a really thin body. Root-like appendages form rudimentary limbs, giving bush-ents mobility.Sometimes covered with thorns or flowers for protection. They are thin as twigs, but can seem much larger in depending on the situation. They are green year round, and are perfectly at home in the forest.
Attitudes and Beliefs
One with nature, the bush-ents are created by Melora, as a free-people, who will protect the forest, and will never allow the other races to destroy their home. Though they may prefer to hide, and stay hidden, within the bush-ents lie a piece of Melora herself.
Generally taught to keep to themselves and hide, some decide adventure is the right path, and refuse to root to the spot like some of their ancestors. When in groups, they are picky about protecting the forest, and will attack at any sign of littering or destruction of the forest. They get along with Treants, sometimes acting as servants or mercenaries for them. They often hate cities and towns, but if the forest in danger they may seek help, and learn the way of city life.
<!-Description. What are the race's communities like? What are the race's community hierarchy and social divisions like? How is the race treated during adventuring?->
<!-Description. Why does the race adventurer and what do they stand to gain from it?->
<!-Favored Class 1->: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->
<!-Favored Class 2->: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->
<!-Favored Class 3->: <!-Description. What are the race's adventurers of this class like? Why should a character choose this class?->
Bush-Ents favor the druid, cleric, and thief classes. Three sample bush-ent adventurers are described below.
Durian was a paladin bush-ent, who praised Avandra. After freeing his family from a treant who enslaved his family. Despite his small stature, and weak strength, he uses everything to his advantage and can win against most opponents.
Flower was raised in a garden, and some magic brought her to life. After killing her owners who in her mind captured her, she ran away and tried to protect other plants as a druid. No one knows of her, and has killed anyone who stood in her way...
Alder,is a simple ent. He simply likes the forest, and views it as his home. He respects it and cares for it, and praises Melora, for the life he gets to live. Of course, if anyone invades his home, and tries to overtake it, Melora's wrath comes in the form of a small powerful ent.
Roleplaying a Bush-Ent
When creating a bush-ent adventurer, here are a few points to consider.
- To be a rare creature
- In tune with nature
- A master of disguise
- Be a race that will protect the forest above all else.
Bush-Ent Characteristics: Shy, stubborn, deceptive, and smart.
Male Names: Hickory, Oak, Willow, Pine, or other names of trees that are more wild, and aren't grown for fruit.
Female Names: Berry, Ivy, Lantana, Cocoa, or anything that grows flowers.
Bush-Ent Utility Powers
When your bush-ent character gains a class utility power after 1st level, you can forgo taking a power granted to you by your class. Instead you gain a bush-ent utility power of the same level or lower.
|Forest Thorns||Bush-Ent Utility 6|
|Male bush-ents can summon a particularly nasty root burst, jagged with splinters and thorns.|
|Trigger: You use your root burst racial power.|
|Effect: Targets hit by your root burst power are also grabbed and take damage equal to your Dexterity or Constitution modifier.|