Burning Blood (3.5e Spell)
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|Conjuration (Creation) [Evil]|
|Components:||V, S, M|
|Casting time:||2 full rounds|
|Range:||Close (25 ft. + 5ft./2 levels)|
When Burning blood is cast, the caster cuts open his hand and spills 1d4 blood droplets onto the ground. These droplets bubble and grow larger, becoming bloody figures (resembling the shape of the most recent victims of the dagger).
On casting, the caster immediately takes 1/4 their maximum hit points in damage. This damage cannot be prevented, and is applied directly to the caster's hitpoint score (not temporary hitpoints for example). The damage cannot be restored magically by any means and must be recovered naturally. Also on casting a charge is used from the Soul-Essence Dagger (DnD Equipment) for each blood droplet spilled.
The bloody figures upon spell completion are level 5 Warriors with statistics seen here (and below). They appear where you designate and act immediately, on your turn. You can control their exact actions. When the spell ends or the caster is reduced to 0 or less hit points, the Blood Warriors are dispelled.
Material Component: 1d4 fresh blood droplets from the caster.
Focus: A Soul-Essence Dagger (DnD Equipment) with at least 4 charges.
|Size/Type:||Medium humanoid (human)|
|Hit Dice:||5 (25 hp)|
|Speed:||30 ft. (6 squares)|
|Armor Class:||22, touch 14, flat-footed 20|
|Attack:||blood slam +9 (1d8+3/×3 acid) or blood shot +8 (1d6+3/×3 acid)|
|Saves:||Fort +5, Ref +3, Will +1|
|Abilities:||Str 16, Dex 14, Con 13, Int 10, Wis 12, Cha 8|
|Skills:||Intimidate +7, Jump +11|
|Feats:||Power Attack, Weapon Focus (blood shot), Weapon Focus (blood slam)|
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These creatures are created by the Burning Blood spell and last as long as the duration.
Blood Shot and Blood Slam deal acid damage. Blood Shot is considered a thrown weapon with a 20ft. range increment.